Digital game dynamics preferences and player types

J Vahlo, JK Kaakinen, SK Holm… - Journal of Computer …, 2017 - academic.oup.com
In this study, we examine digital game preferences by identifying game dynamics, ie player–
game interaction modes, of 700 contemporary digital games, and players'(N= 1717) desire …

A framework and taxonomy of videogame playing preferences

GF Tondello, RR Wehbe, R Orji, G Ribeiro… - Proceedings of the …, 2017 - dl.acm.org
Player preferences for different gaming styles or game elements has been a topic of interest
in human-computer interaction for over a decade. However, current models suggested by …

At least nine ways to play: Approaching gamer mentalities

KP Kallio, F Mäyrä, K Kaipainen - Games and Culture, 2011 - journals.sagepub.com
Do digital games and play mean the same things for different people? This article presents
the results of a 3-year study in which we sought for new ways to approach digital games …

Player characteristics and video game preferences

GF Tondello, LE Nacke - Proceedings of the annual symposium on …, 2019 - dl.acm.org
The Games User Research literature has advanced considerably on understanding why
people play games and what different types of games or mechanics they prefer. However …

Digital game enjoyment: a literature review

O Schaffer, X Fang - HCI in Games: First International Conference, HCI …, 2019 - Springer
A review of the literature on digital game enjoyment or what makes digital games enjoyable
is presented, organized by topic. A literature search resulted in 61 relevant peer-reviewed …

Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time

K Poels, W Hoogen, W Ijsselsteijn… - … , behavior, and social …, 2012 - liebertpub.com
This study investigated how player emotions during game-play, measured through self-
report and physiological recordings, predict playing time and game preferences. We …

The role of structural characteristics in video-game play motivation: A Q-methodology study

D Westwood, MD Griffiths - Cyberpsychology, Behavior, and Social …, 2010 - liebertpub.com
Until recently, there has been very little naturalistic study of what gaming experiences are
like, and how gaming fits into people's lives. Using a recently developed structural …

Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Identification and categorization of digital game experiences: a qualitative study integrating theoretical insights and player perspectives

K Poels, YAW De Kort, WA IJsselsteijn - Westminster Papers in …, 2012 - research.tue.nl
Digital game experience is not a one-dimensional concept. Great variety exists in game
genres and players, and game experiences will differ accordingly. To date, game …

Beyond the “core-gamer”: Genre preferences and gratifications in computer games

M Scharkow, R Festl, J Vogelgesang… - Computers in Human …, 2015 - Elsevier
Computer games can be regarded as mainstream media and one of the driving forces in
today's entertainment industry. With the recent changes in the field, we also witness an …