Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving

K Yun, GJ Kim - 2022 IEEE Conference on Virtual Reality and …, 2022 - ieeexplore.ieee.org
Enjoying Virtual Reality in vehicles presents a problem because of the sensory mismatch
and sickness. While moving, the vestibular sense perceives actual motion in one direction …

Directional Multimodal Flow to Help Mitigate VR Sickness

S Lee, GJ Kim - Proceedings of the 29th ACM Symposium on Virtual …, 2023 - dl.acm.org
One way to alleviate VR sickness is to reduce the sensory mismatch between the visual and
vestibular organ regarding the motion perception. Mixing in the motion trail in the reverse …

Roadvr: Mitigating the effect of vection and sickness by distortion of pathways for in-car virtual reality

H Cho, GJ Kim - Proceedings of the 26th ACM Symposium on Virtual …, 2020 - dl.acm.org
We explore a method to reduce motion sickness and allow people to use virtual reality while
moving in vehicles. We put forth a usage scenario where the target VR content is based on …

Combating VR sickness through subtle dynamic field-of-view modification

AS Fernandes, SK Feiner - 2016 IEEE symposium on 3D user …, 2016 - ieeexplore.ieee.org
Virtual Reality (VR) sickness can cause intense discomfort, shorten the duration of a VR
experience, and create an aversion to further use of VR. High-quality tracking systems can …

Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality

B Williams, CJ Headleand - … on Virtual Reality and 3D User …, 2024 - ieeexplore.ieee.org
Exposure to Virtual Reality (VR) is typically multisensory, incorporating sensory information
from several modalities. In this context, the congruency between cross-modal feedback …

Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness

MH Park, K Yun, GJ Kim - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Sickness is one major obstacle in proliferating the use of virtual reality. The sensory
mismatch between the visual and vestibular senses about user motion is attributed as the …

Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique

MPJ Habgood, D Moore, D Wilson… - 2018 IEEE conference …, 2018 - ieeexplore.ieee.org
The confounding effect of player locomotion on the vestibulo-ocular reflex is one of the
principal causes of motion sickness in immersive virtual reality. Continuous motion is …

Steering locomotion by vestibular perturbation in room-scale VR

M Sra - 2017 IEEE Virtual Reality (VR), 2017 - ieeexplore.ieee.org
Advances in consumer virtual reality (VR) technology have made using natural locomotion
for navigation in VR a possibility. While walking in VR can enhance immersion and reduce …

Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection

Y Onuki, S Ono, I Kumazawa - 2017 IEEE Virtual Reality (VR), 2017 - ieeexplore.ieee.org
Simulator sickness is an issue in virtual reality environments. In a virtual world, sensory
conflict between visual sensation and self-motion perception occurs readily. Contradiction …

Unifying research to address motion sickness

MS Dennison, DM Krum - … Conference on Virtual Reality and 3D …, 2019 - ieeexplore.ieee.org
Be it discussed as cybersickness, immersive sickness, simulator sickness, or virtual reality
sickness, the ill effects of visuo-vestibular mismatch in immersive environments are of great …