Influence of altered visual feedback on neck movement for a virtual reality rehabilitative system
This paper investigates altering visual feedback during neck movement through control-
display (CD) gain for a head-mounted display, for the purpose of determining the just …
display (CD) gain for a head-mounted display, for the purpose of determining the just …
Use of virtual reality feedback for patients with chronic neck pain and kinesiophobia
This study examined how individuals with and without neck pain performed exercises under
the influence of altered visual feedback in virtual reality. Chronic neck pain (n= 9) and …
the influence of altered visual feedback in virtual reality. Chronic neck pain (n= 9) and …
[HTML][HTML] Does having an external focus in immersive virtual reality increase range of motion in people with neck pain?
M Kragting, AL Pool-Goudzwaard, C Pezzica… - … Science and Practice, 2024 - Elsevier
Background When instructing exercises to improve Range of Motion (ROM), clinicians often
create an internal focus of attention, while motor performance may improve more when …
create an internal focus of attention, while motor performance may improve more when …
Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more …
M Kragting, L Voogt, MW Coppieters… - Plos one, 2023 - journals.plos.org
Background Movement-evoked pain may have a protective or learned component,
influenced by visual cues which suggest that the person is moving towards a position that …
influenced by visual cues which suggest that the person is moving towards a position that …
Cervical kinematic training with and without interactive VR training for chronic neck pain–a randomized clinical trial
Impairments in cervical kinematics are common in patients with neck pain. A virtual reality
(VR) device has potential to be effective in the management of these impairments. The …
(VR) device has potential to be effective in the management of these impairments. The …
Effects of Virtual Reality for Postural Control in Chronic Neck Pain: A Single-Blind, Randomized Controlled Study
Objective The purpose of this study was to investigate the effects of virtual reality (VR) on
postural control, posture, and kinesiophobia in patients with chronic neck pain (CNP) …
postural control, posture, and kinesiophobia in patients with chronic neck pain (CNP) …
[HTML][HTML] A novel virtual reality technique (Cervigame®) compared to conventional proprioceptive training to treat neck pain: a randomized controlled trial
Background: Despite the potential benefits of virtual reality technology in physical
rehabilitation, only a few studies have evaluated the efficacy of this type of treatment in …
rehabilitation, only a few studies have evaluated the efficacy of this type of treatment in …
[HTML][HTML] Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain …
Q Guo, L Zhang, LL Han, C Gui, G Chen… - JMIR Serious …, 2024 - games.jmir.org
Background: Neck pain is a common condition that leads to neck motor dysfunction and
subsequent disability, with a significant global health care burden. As a newly emerging tool …
subsequent disability, with a significant global health care burden. As a newly emerging tool …
Gamification of cervical spine physiotherapy by virtual reality software: is this real rehabilitation?
L Gavish, O Weissberger, Y Barzilay - Games for Health Journal, 2023 - liebertpub.com
Objective: Physical rehabilitation by virtual reality (VR) gamification is gaining acceptance.
This study was designed to verify whether neck movements invoked by a fully immersive VR …
This study was designed to verify whether neck movements invoked by a fully immersive VR …
The effect of wearing a head-mounted display on the boundaries of the cervical range of motion based on perceived comfort in a static posture
The head-mounted display (HMD) for virtual reality (VR) systems is becoming more popular
due to technological advancements, providing users with a more immersive experience …
due to technological advancements, providing users with a more immersive experience …