Influence of altered visual feedback on neck movement for a virtual reality rehabilitative system

KB Chen, K Ponto, ME Sesto… - Proceedings of the …, 2014 - journals.sagepub.com
This paper investigates altering visual feedback during neck movement through control-
display (CD) gain for a head-mounted display, for the purpose of determining the just …

Use of virtual reality feedback for patients with chronic neck pain and kinesiophobia

KB Chen, ME Sesto, K Ponto, J Leonard… - … on Neural Systems …, 2016 - ieeexplore.ieee.org
This study examined how individuals with and without neck pain performed exercises under
the influence of altered visual feedback in virtual reality. Chronic neck pain (n= 9) and …

[HTML][HTML] Does having an external focus in immersive virtual reality increase range of motion in people with neck pain?

M Kragting, AL Pool-Goudzwaard, C Pezzica… - … Science and Practice, 2024 - Elsevier
Background When instructing exercises to improve Range of Motion (ROM), clinicians often
create an internal focus of attention, while motor performance may improve more when …

Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more …

M Kragting, L Voogt, MW Coppieters… - Plos one, 2023 - journals.plos.org
Background Movement-evoked pain may have a protective or learned component,
influenced by visual cues which suggest that the person is moving towards a position that …

Cervical kinematic training with and without interactive VR training for chronic neck pain–a randomized clinical trial

HS Bahat, H Takasaki, X Chen, Y Bet-Or, J Treleaven - Manual therapy, 2015 - Elsevier
Impairments in cervical kinematics are common in patients with neck pain. A virtual reality
(VR) device has potential to be effective in the management of these impairments. The …

Effects of Virtual Reality for Postural Control in Chronic Neck Pain: A Single-Blind, Randomized Controlled Study

H Cetin, N Kose, E Gurses, C Turkmen, S Aksoy… - Journal of Manipulative …, 2024 - Elsevier
Objective The purpose of this study was to investigate the effects of virtual reality (VR) on
postural control, posture, and kinesiophobia in patients with chronic neck pain (CNP) …

[HTML][HTML] A novel virtual reality technique (Cervigame®) compared to conventional proprioceptive training to treat neck pain: a randomized controlled trial

I Rezaei, M Razeghi, S Ebrahimi… - Journal of biomedical …, 2019 - ncbi.nlm.nih.gov
Background: Despite the potential benefits of virtual reality technology in physical
rehabilitation, only a few studies have evaluated the efficacy of this type of treatment in …

[HTML][HTML] Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain …

Q Guo, L Zhang, LL Han, C Gui, G Chen… - JMIR Serious …, 2024 - games.jmir.org
Background: Neck pain is a common condition that leads to neck motor dysfunction and
subsequent disability, with a significant global health care burden. As a newly emerging tool …

Gamification of cervical spine physiotherapy by virtual reality software: is this real rehabilitation?

L Gavish, O Weissberger, Y Barzilay - Games for Health Journal, 2023 - liebertpub.com
Objective: Physical rehabilitation by virtual reality (VR) gamification is gaining acceptance.
This study was designed to verify whether neck movements invoked by a fully immersive VR …

The effect of wearing a head-mounted display on the boundaries of the cervical range of motion based on perceived comfort in a static posture

Y Lee, D Park, YM Kim - Virtual Reality, 2023 - Springer
The head-mounted display (HMD) for virtual reality (VR) systems is becoming more popular
due to technological advancements, providing users with a more immersive experience …