[PDF][PDF] Diegetic exposure and cybernetic performance: towards interactional metalepsis

A Ensslin - Staging Illusion: Digital and Cultural Fantasy, 2011 - academia.edu
This paper is concerned with the ways in which narratives across media'stage'illusion, both
in the sense of creating illusion as an immersive strategy, and in the subversive sense of …

Interactional metalepsis and unnatural narratology

A Bell - Narrative, 2016 - muse.jhu.edu
This article argues that interactional metalepsis is a device that is inherently built into
ergodic digital fiction and thus that ergodic digital fiction is necessarily unnatural. Offering a …

Metalepsis and its (anti-) illusionist effects in the arts, media and role-playing games

S Klimek - Metareference across media: Theory and case studies, 2009 - brill.com
After a short explication of the transmedial term 'metalepsis' as a paradoxical and, apart from
some exceptions in performative arts, strictly artefact-internal phenomenon, this paper will …

Metalepsis and Participation in Games of Make-Believe

L Lutas - How to Make Believe: The Fictional Truths of the …, 2015 - degruyter.com
Narrative metalepsis is a concept stemming from narratology. That is why its use is
sometimes restricted to the field of literature. Indeed, because of its close connection to the …

The Show, the Game, and the Old Gods: On the Ontological Reframing and the Fiction/Real Boundary

A Waszkiewicz - Games and Culture, 2024 - journals.sagepub.com
The recent decade brought increasing interest in metareferentiality in video games. The
article builds upon the body of research regarding metaleptic transgression in games by …

Narrative media: The impossibilities of digital storytelling

J Thoss, A Ensslin, D Ciccoricco - Poetics Today, 2018 - read.dukeupress.edu
This article proposes to assess and compare the capacities of unnatural and cognitive
narratology in dealing with the theoretical and interpretive challenges posed by digital …

The world that wasn't there: Interstitial ontological spaces in contemporary video games

S Edrei - Frontiers of Narrative Studies, 2018 - degruyter.com
This paper will examine three contemporary video games–Undertale, The magic circle and
Pony Island–with an eye towards delineating the ways in which their unique storyworlds and …

I Felt Like I'd Stepped Out of a Different Reality”: Possible Worlds Theory, Metalepsis and Digital Fiction

A Bell - World Building: Discourse in the Mind, 2016 - torrossa.com
This chapter offers a possible-worlds approach to metalepsis (Bell and Alber 2012) and,
through its application to digital fiction, profiles a transmedial approach to this narratological …

[PDF][PDF] Transmedia practice: Theorising the practice of expressing a fictional world across distinct media and environments

C Dena - 2009 - researchgate.net
In the past few years there have been a number of theories emerge in media, film, television,
narrative and game studies that detail the rise of what has been variously described as …

Diegetic short circuits: Metalepsis in animation

E Feyersinger - Animation, 2010 - journals.sagepub.com
This article explores a highly striking phenomenon termed metalepsis. A metalepsis is a
fictional and paradoxical transgression of the border between mutually exclusive worlds that …