Additional effects of Xbox kinect training on upper limb function in chronic stroke patients: A randomized control trial

QU Ain, S Khan, S Ilyas, A Yaseen, I Tariq, T Liu… - Healthcare, 2021 - mdpi.com
Background: Xbox Kinect-based virtual reality, being a novel approach, has therapeutic
benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper …

[PDF][PDF] CLINICAL FEASIBILITY OF XBOX KINECT (TM) TRAINING FOR STROKE REHABILITATION: A SINGLE-BLIND RANDOMIZED CONTROLLED PILOT STUDY

T Turkbey, Ş Kutlay, H Gök - Journal of rehabilitation medicine, 2017 - avesis.ankara.edu.tr
JRM JRM JRM Page 1 JRM JRM J ournal of R ehabilitation M edicine JRM J ournal of R
ehabilitation M edicine Journal Compilation © 2017 Foundation of Rehabilitation Information …

Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia

HH Sin, GC Lee - American journal of physical medicine & …, 2013 - journals.lww.com
Objective The aim of this study was to investigate the effects of additional virtual reality
training using Xbox Kinect on upper extremity function, including range of motion, motor …

Effects of virtual reality training using Xbox Kinect on motor function in stroke survivors: a preliminary study

DS Park, DG Lee, K Lee, GC Lee - Journal of Stroke and Cerebrovascular …, 2017 - Elsevier
Background Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been
shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual …

Kinect-based individualized upper extremity rehabilitation is effective and feasible for individuals with stroke using a transition from clinic to home protocol

W Liao, S McCombe Waller, J Whitall - Cogent Medicine, 2018 - Taylor & Francis
Purpose: To investigate the effectiveness and feasibility of Kinect-based upper extremity
rehabilitation on functional performance in chronic stroke survivors. Methods: This was a …

Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke

A Aşkın, E Atar, H Koçyiğit, A Tosun - Somatosensory & motor …, 2018 - Taylor & Francis
Abstract Background: Therapeutic benefits of Kinect-based virtual reality (VR) game training
in rehabilitation encourage its use to improve motor function. Objective: To assess the effects …

Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial

SI Afsar, I Mirzayev, OU Yemisci… - Journal of Stroke and …, 2018 - Elsevier
Objective Virtual reality game system is one of novel approaches, which can improve
hemiplegic extremity functions of stroke patients. We aimed to evaluate the effect of the …

A low cost kinect-based virtual rehabilitation system for inpatient rehabilitation of the upper limb in patients with subacute stroke: A randomized, double-blind, sham …

WS Kim, S Cho, SH Park, JY Lee, SY Kwon, NJ Paik - Medicine, 2018 - journals.lww.com
Background: We designed this study to prove the efficacy of the low-cost Kinect-based
virtual rehabilitation (VR) system for upper limb recovery among patients with subacute …

Effects of virtual reality training using Xbox Kinect on balance, postural control, and functional independence in subjects with stroke

N Sultan, K Khushnood, S Qureshi, S Altaf… - Games for Health …, 2023 - liebertpub.com
Purpose: To determine the effects of virtual reality training using Xbox Kinect on balance,
postural control, and functional independence in subjects with stroke. Methods: The parallel …

The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review

TB Xavier-Rocha, L Carneiro, GC Martins… - Arquivos de Neuro …, 2020 - SciELO Brasil
Background: Active games based on virtual reality have been widely used in the
rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are …