Feasibility of training using full immersion virtual reality video game in young stroke survivor: A case report

SH Park, DG Lee, SK Hong, KH Cho… - …, 2021 - content.iospress.com
BACKGROUND: With the recent developments in science, full-immersion virtual reality
devices have been developed, which may have feasibility for stroke rehabilitation …

Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial

SI Afsar, I Mirzayev, OU Yemisci… - Journal of Stroke and …, 2018 - Elsevier
Objective Virtual reality game system is one of novel approaches, which can improve
hemiplegic extremity functions of stroke patients. We aimed to evaluate the effect of the …

Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships

G bin Song, E cho Park - Journal of physical therapy science, 2015 - jstage.jst.go.jp
[Purpose] The purpose of the study was to determine the effects of training using virtual
reality games on balance and gait ability, as well as the psychological characteristics of …

Comparing the effects of Swiss-ball training and virtual reality training on balance, mobility, and cortical activation in individuals with chronic stroke: study protocol for a …

A Noreen, J Lu, X Xu, H Jiang, Y Hua, X Shi, X Tang… - 2024 - researchsquare.com
Background: Balance and mobility deficits are major concerns in stroke rehabilitation. virtual
reality (VR) training and Swiss-ball training are commonly used approaches to improve …

The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis

J Iruthayarajah, A McIntyre, A Cotoi… - Topics in stroke …, 2017 - Taylor & Francis
Background: Virtual reality (VR) is becoming a popular alternative to traditional upper and
lower limb rehabilitation following a stroke. Objective: To conduct a systematic review and …

A utilização do Xbox/Kinect na reabilitação pós-acidente vascular cerebral: uma revisão sistemática

TB XAVIER-ROCHA, L CARNEIRO… - Arquivos de Neuro …, 2020 - SciELO Brasil
Background: Active games based on virtual reality have been widely used in the
rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are …

The effect of core stabilization training combined with virtual reality for treatment of the upper limb function in stroke

Z Ming - Annals of Physical and Rehabilitation Medicine, 2018 - Elsevier
Introduction/Background To study the therapeutic effect of core stabilization training
combined with virtual reality for treatment of the upper limb function in stroke. Material and …

[PDF][PDF] Effects of a context-specific physiotherapy exercise programme on enhancing balance performance and balance confidence in people with Parkinson's disease …

IS Wong-Yu Is, MK Mak - Hong Kong Physiotherapy Journal, 2013 - core.ac.uk
Background and purpose: With the emergence of virtual reality (VR) and interactive video
gaming as a new approach in stroke rehabilitation, commercial gaming consoles have been …

[PDF][PDF] A study to assess the knowledge of virtual reality on postural and balance control in patients with stroke

P Meena, K Pinky - scholar.archive.org
Stroke is the leading cause of death and disability worldwide. Stroke survivors often have
deficit in motor control which contributed to reduced balance, postural control and mobility …

[PDF][PDF] The Effect of Virtual Reality Game Training on Improving Walking Speed and Dynamic Balance Function After Stroke

C Lampah, SLE Berhimpon, MF Durry, B Anggana… - 2024 - e-journal.unair.ac.id
Background: Stroke is a serious health condition that can cause physical and cognitive
impairment, affecting a person's ability to perform daily activities. Important factor that affect …