Impact of virtual reality sessions in addition to conventional rehabilitation on the balance of the chronic stroke patient

C Tusa - 2023 - policycommons.net
Background: Stroke is sudden onset event resulting in chronic deficits, activity limitations
and participation restrictions of the subject. Therapeutic and Physiotherapy management …

Effect of Virtual Reality-Based Exercise on Scoliometer and Muscle Activity

HJ Lee, KS Tae - Journal of Biomedical Engineering Research, 2017 - koreascience.kr
The aim of this study is to determine the effect of virtual reality (VR) exercise using XBOX $
Kinect^{TM} $ on the scoliometer angle and muscle activities of the trunk. The subjects of the …

Wii-FitTM 을이용한가상현실운동프로그램이뇌졸중환자의균형및보행능력에미치는영향

김정희, 이종수, 이수현, 김성식… - 한방재활의학과 …, 2011 - oldkmbase.medric.or.kr
Objectives: This study was to investigate the effects on using Virtual reality exercise program
Wii-Fit^(TM) for dynamic balance and walking ability in patients with stroke. Methods: The 22 …

Virtual reality balance games to improve lower limb function among adults with chronic stroke

DKA Singh, NAM Nordin, NA Aziz, SNA Zarim… - Proceedings of the 7th …, 2013 - dl.acm.org
Background & Aim: The objective of the study was to evaluate the effectiveness of virtual
reality games in addition to standard physiotherapy in improving lower limb function among …

[HTML][HTML] Effects of virtual reality training on upper limb function and balance in stroke patients: systematic review and meta-meta-analysis

J Wu, A Zeng, Z Chen, Y Wei, K Huang, J Chen… - Journal of medical …, 2021 - jmir.org
Background Virtual reality (VR) training is a promising intervention strategy that has been
utilized in health care fields like stroke rehabilitation and psychotherapy. Current studies …

Effects of virtual reality program on standing balance in chronic stroke patients

JH Kim, C Kim - The Journal of Korean Physical Therapy, 2005 - koreascience.kr
The purpose of this study was to identity effects of virtual reality (VR) program related to
standing postural control on balance, gait and brain activation patterns in chronic hemiplegic …

Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients

KH Cho, KJ Lee, CH Song - The Tohoku journal of experimental …, 2012 - jstage.jst.go.jp
Stroke is one of the most serious healthcare problems and a major cause of impairment of
cognition and physical functions. Virtual rehabilitation approaches to postural control have …

A meta-analysis of the effectiveness of virtual reality training for improving balance and walking after a stroke

M LIANG, Z WEI, R XIE, J HAN, J MA… - Chinese Journal of …, 2020 - pesquisa.bvsalud.org
Objective: To get a systematic overview of the utility of virtual reality (VR) training for
improving the balance and walking ability of hemiplegic stroke survivors. Methods: Reports …

Effect of virtual reality on motor function in patients with stroke: a systematic review of randomaized controlled trials

Y Yang, Y Yue, J Guo, W Zhang, B Xie… - Chinese Journal of …, 2013 - wprim.whocc.org.cn
Objective To evaluate the effect of virtual reality on motor function in patients with stroke.
Methods PubMed, Cochrane Central Register of Controlled Trials, China National …

The effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized …

JH Park, JH Park - Journal of physical therapy science, 2016 - jstage.jst.go.jp
[Purpose] The purpose of this study was to investigate the effects of game-based virtual
reality movement therapy plus mental practice on upper extremity function in chronic stroke …