Metaverse as a future of education: A systematic review
L Zonaphan, K Northus, J Wijaya… - … 8th International HCI …, 2022 - ieeexplore.ieee.org
Learning has become the most important activity in our life. There are many ways to learn,
but only some are interesting. However, by using technology, learning has become more …
but only some are interesting. However, by using technology, learning has become more …
[HTML][HTML] The dark side of the metaverse: The role of gamification in event virtualization
The virtualization of cultural events in the metaverse creates opportunities to generate
valuable and innovative experiences that replicate and extend in-person events; but the …
valuable and innovative experiences that replicate and extend in-person events; but the …
The metaverse: Survey, trends, novel pipeline ecosystem & future directions
The Metaverse offers a second world beyond reality, where boundaries are non-existent,
and possibilities are endless through engagement and immersive experiences using the …
and possibilities are endless through engagement and immersive experiences using the …
What is the metaverse? Definitions, technologies and the community of inquiry
DTK Ng - Australasian Journal of Educational Technology, 2022 - ajet.org.au
The term metaverse appeared for the first time in a novel published in 1992. Since the early
2000s, researchers have started to use this term to refer to digital technologies for learners …
2000s, researchers have started to use this term to refer to digital technologies for learners …
[HTML][HTML] Ready (or Not) player one: Initial musings on the metaverse
BK Wiederhold - Cyberpsychology, Behavior, and Social …, 2022 - liebertpub.com
For the ''digital natives''of Gen Z, virtual reality (VR) does not seem at all like science fiction.
Rather, it is almost commonplace. What may amaze Zoomers, however, is that VR isn't new …
Rather, it is almost commonplace. What may amaze Zoomers, however, is that VR isn't new …
[PDF][PDF] A Study on User Expereince on Metaverse: Focusing on the ZEPETO platform
JH Lee, BA Rhee - Journal of Digital Contents Society, 2022 - journal.dcs.or.kr
This study illuminates the impact of Perceived Usefulness (PU), Perceived Ease of Use
(PEOU), Perceived Content Quality (PCQ), on the attitude toward using ZEPETO (ATZ) and …
(PEOU), Perceived Content Quality (PCQ), on the attitude toward using ZEPETO (ATZ) and …
Towards trustworthy metaverse: Advancements and challenges
The Metaverse, a transformative digital realm, holds immense promise for reshaping
industries and human interactions while potentially addressing global challenges and …
industries and human interactions while potentially addressing global challenges and …
Immersive time (ImT): Conceptualizing time spent in the metaverse
With growing investment into the metaverse or metaverses, the required hardware and
software is becoming more powerful and cheaper, and tech firms' expectations for this …
software is becoming more powerful and cheaper, and tech firms' expectations for this …
Augmented reality in the metaverse market: the role of multimodal sensory interaction
Purpose In the growing information systems (IS) literature on metaverse, augmented reality
(AR) technology is regarded as a cornerstone of the metaverse which enables interaction …
(AR) technology is regarded as a cornerstone of the metaverse which enables interaction …
Metaverse for service industries: Future applications, opportunities, challenges and research directions
Although the metaverse is still in the early stages of development and implementation, it has
the potential to revolutionize the way how businesses can interact with customers through …
the potential to revolutionize the way how businesses can interact with customers through …