Induction of linear and circular vection in real and virtual worlds
B Bodenheimer, Y Wang, D Maloney… - 2016 IEEE Virtual …, 2016 - ieeexplore.ieee.org
Vection is the illusion of self-motion, usually induced by a visual stimulus. It is important in
virtual reality because inducing it in motion simulations can lead to improved experiences …
virtual reality because inducing it in motion simulations can lead to improved experiences …
Towards lean and elegant self-motion simulation in virtual reality
BE Riecke, J Schulte-Pelkum… - … . VR 2005. Virtual …, 2005 - ieeexplore.ieee.org
Despite recent technological advances, convincing self-motion simulation in virtual reality
(VR) is difficult to achieve, and users often suffer from motion sickness and/or disorientation …
(VR) is difficult to achieve, and users often suffer from motion sickness and/or disorientation …
The effectiveness of changing the field of view in a HMD on the perceived self-motion
O Basting, A Fuhrmann… - 2017 IEEE symposium on …, 2017 - ieeexplore.ieee.org
The following paper investigates the effect on the intensity of perceived vection by changing
the field of view (FOV) using a head-mounted display (HMD) in a virtual environment (VE) …
the field of view (FOV) using a head-mounted display (HMD) in a virtual environment (VE) …
Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
J Freiberg, T Grechkin… - 2013 IEEE Virtual Reality …, 2013 - ieeexplore.ieee.org
Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial
updating, but have relatively high cost and typically require large physical spaces. A better …
updating, but have relatively high cost and typically require large physical spaces. A better …
Self-motion illusions (vection) in VR—Are they good for anything?
When we locomote through real or virtual environments, self-to-object relationships
constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing …
constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing …
Influence of cross-modal correspondence between auditory and visual stimuli on vection perception in virtual reality
Vection is an optical illusion that enhances the sense of self-translation or self-rotation,
augmenting a sense of moving or rotating without any physical movement. This sense is …
augmenting a sense of moving or rotating without any physical movement. This sense is …
Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment
T Maeda, H Ando, M Sugimoto - IEEE Proceedings. VR 2005 …, 2005 - ieeexplore.ieee.org
This study describes the relation between the vection produced by optical flow and that
created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most …
created by galvanic vestibular stimulation. Vection is the illusion of self motion and is most …
[PDF][PDF] Vection in a Large Screen Virtual Environment
KL Lowther - 1998 - central.bac-lac.gc.ca
Vection is the illusory sensation of self-motion that cm be obtained when an observer views
a display containhg a moving pattern. There are two main types of vection; ckcular and …
a display containhg a moving pattern. There are two main types of vection; ckcular and …
Unexpected vection exacerbates cybersickness during HMD-based virtual reality
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during
head-mounted display based virtual reality (HMD VR). However, the empirical support for …
head-mounted display based virtual reality (HMD VR). However, the empirical support for …
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
LC Trutoiu, BJ Mohler, J Schulte-Pelkum… - Computers & …, 2009 - Elsevier
Vection is defined as the compelling sensation of illusory self-motion elicited by a moving
sensory, usually visual, stimulus. This paper presents collected introspective data, user …
sensory, usually visual, stimulus. This paper presents collected introspective data, user …