Applying augmented reality to a mobile-assisted learning system for martial arts using kinect motion capture

WC Hsu, JL Shih - Blended Learning: Concepts, Methodologies …, 2017 - igi-global.com
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of
research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D …

[引用][C] Design and development of virtual reality exergame using smart mat and camera sensor

DH Seo, KS Park, DK Kim - Journal of the …, 2016 - The Korea Institute of Information …

Improvement in the physiological function and standing stability based on kinect multimedia for older people

CC Chen - Journal of Physical Therapy Science, 2016 - jstage.jst.go.jp
[Purpose] The increase in the Taiwanese older population is associated with age-related
inconveniences. Finding adequate and simple physical activities to help the older people …

Kinect-based 3D human motion acquisition and evaluation system for remote rehabilitation and exercise

Y You, TQ Wang, K Osawa… - 2022 IEEE/ASME …, 2022 - ieeexplore.ieee.org
With the increasingly serious aging situation, more and more elderly people are physically
disabled. In addition, the current rehabilitation resources have the problems of shortage and …

[PDF][PDF] Proposal and Evaluation of Kinect-based Physical Training System for Special Needs Education

H Matsuda, H Yamachi, F Kumeno… - ACHI 2018: The …, 2018 - personales.upv.es
Microsoft Kinect is a motion sensing device for video games with potential applications in
rehabilitation or physical training systems. Many studies have shown the effectiveness of …

Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients

CH Su - Multimedia Tools and Applications, 2016 - Springer
With the development and popularization of virtual reality and motion capture technology,
physical therapists have had a new option to improve patient rehabilitation effectiveness …

[HTML][HTML] An interactive physical-cognitive game-based training system using Kinect for older adults: development and usability study

T Kamnardsiri, K Phirom, S Boripuntakul… - JMIR Serious …, 2021 - games.jmir.org
Background: Declines in physical and cognitive functions are recognized as important risk
factors for falls in older adults. Promising evidence suggests that interactive game-based …

The chongchong step master game for gait and balance training

Y Cho, KS Park - Multimodal Technologies and Interaction, 2020 - mdpi.com
Exercise can help to improve health, strengthen vitality and prevent brain disease,
especially for the elderly. Exercise games, or exergames, which combine both exercise and …

[PDF][PDF] The effect of virtual reality exercise on physical fitness

D Bedrunka, K Buchta, P Szary… - Medical …, 2019 - bibliotekanauki.pl
Introduction: The aim of this study was to assess physical fitness (PF) in healthy volunteers
using the Senior Fitness Test (SFT) after a series of training sessions in virtual reality (VR) …

The development and evaluation of a program for leg-strengthening exercises and balance assessment using Kinect

JS Choi, DW Kang, JW Seo, DH Kim… - Journal of physical …, 2016 - jstage.jst.go.jp
[Purpose] In this study, a program was developed for leg-strengthening exercises and
balance assessment using Microsoft Kinect.[Subjects and Methods] The program consists of …