The chongchong step master game for gait and balance training

Y Cho, KS Park - Multimodal Technologies and Interaction, 2020 - mdpi.com
Exercise can help to improve health, strengthen vitality and prevent brain disease,
especially for the elderly. Exercise games, or exergames, which combine both exercise and …

[PDF][PDF] The effect of virtual reality exercise on physical fitness

D Bedrunka, K Buchta, P Szary… - Medical …, 2019 - bibliotekanauki.pl
Introduction: The aim of this study was to assess physical fitness (PF) in healthy volunteers
using the Senior Fitness Test (SFT) after a series of training sessions in virtual reality (VR) …

A real-time feedback system of strength training with motion capture and head mounted display

M Oka, M Makino - International Workshop on Advanced …, 2021 - spiedigitallibrary.org
The correct posture and procedure are essential for effective and injury-free strength
training. Although it is necessary to know the differences between the postures and …

Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology

I Ayed, A Ghazel, A Jaume-i-Capo… - International journal of …, 2019 - Elsevier
Background Nowadays, information technologies are being widely adopted to promote
healthcare and rehabilitation. Owing to their affordability and use of hand-free controllers …

Virtual and real body experience comparison using mixed reality cycling environment

W Oliveira, W Gaisbauer, M Tizuka, E Clua… - … Computing–ICEC 2018 …, 2018 - Springer
Different solutions present the usage of bicycles with Head Mounted Display (HMD) in which
virtual scenarios are visualized as background for athletes training or as cardiac patient …

[引用][C] Integrating visual gestures for activity tracking in the injury mitigation strategy using CARMI

MTK Tsun, LB Theng, HS Jo, MLD Wong - 한국재활복지공학회학술대회 …, 2016 - dbpia.co.kr
Caring for children with cognitive disabilities such as Cerebral Palsy, Autism Spectrum
Disorders and Down Syndrome presents long term challenges to their caregivers. Assistive …

Suitability of Kinect for measuring whole body movement patterns during exergaming

M van Diest, J Stegenga, HJ Wörtche, K Postema… - Journal of …, 2014 - Elsevier
Exergames provide a challenging opportunity for home-based training and evaluation of
postural control in the elderly population, but affordable sensor technology and algorithms …

Determination of repeatability of kinect sensor

B Bonnechère, V Sholukha, B Jansen… - Telemedicine and e …, 2014 - liebertpub.com
Abstract Background: The Kinect™(Microsoft™, Redmond, WA) sensor, originally developed
for gaming purposes, may have interesting possibilities for other fields such as posture and …

Effect of pregame training tutorials on player performance in Kinect-based health games

D Whittinghill, J Hartford, J Brown… - Games For Health …, 2014 - liebertpub.com
Objective: The objective of this study was to examine the influence of pregame tutorials on
player performance in Kinect®(Microsoft®, Redmond, WA)-based health games and to …

Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs

H Tannous, D Istrate, MCHB Tho, TT Dao - European Research in …, 2016 - Elsevier
Introduction Conventional functional rehabilitation costs time, money and effort for the
patients and for the medical staff. Serious games have been used as a new approach to …