[HTML][HTML] Concurrent validity of evaluating knee kinematics using Kinect system during rehabilitation exercise

G Hu, W Wang, B Chen, H Zhi, Y Li, Y Shen… - Medicine in Novel …, 2021 - Elsevier
Squats, ascending and descending stairs, and lunges are three functional movements
popularly used in clinical rehabilitation. This study aimed to analyze the validity of the Kinect …

TACTILE–A Novel Mixed Reality System for Training and Social Interaction

E Broneder, C Weiß, M Puck, S Puck… - HCI International 2020 …, 2020 - Springer
Elderly people are frequently affected by a decline of mental and physical abilities, which
results in anxiety, frailty and reclusiveness. Often, they live alone, spatially separated from …

Kinect-based rehabilitation exercises system: therapist involved approach

L Yao, H Xu, A Li - Bio-medical materials and engineering, 2014 - content.iospress.com
The Kinect-based physical rehabilitation receives increasing recognition as an approach to
provide convenience for the patients who need the therapy usually from the health …

Exergaming (XBOX Kinect™) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled …

G Barry, P Van Schaik, A MacSween, J Dixon… - BMC sports science …, 2016 - Springer
Background The use of exergaming is a potential alternative to traditional methods of
balance training, which can be repetitive and somewhat monotonous. The purpose of this …

A virtual reality physical activity pattern assessment: Mixed crossover experiments and cluster analysis

T Zhang, X Xiao, J Mao - Digital Health, 2023 - journals.sagepub.com
Objective The subjects' physical activity levels and enjoyment of exercise after 15 min of
virtual reality (VR) physical activity of different intensities were compared. Methods Thirty-two …

A dynamic time warping based algorithm to evaluate kinect-enabled home-based physical rehabilitation exercises for older people

X Yu, S Xiong - Sensors, 2019 - mdpi.com
Older people face difficulty engaging in conventional rehabilitation exercises for improving
physical functions over a long time period due to the passive nature of the conventional …

Design and evaluation of an exergame system of knee with the Azure Kinect

G Wang, M Cheng, X Wang, Y Fan, X Chen… - Data Science: 7th …, 2021 - Springer
Timely and effective knee function evaluation and knee exercises promote the prevention
and self-management of knee diseases. In this paper, a Kinect-based exergame system is …

Kinect system in home-based cardiovascular rehabilitation

A Vieira, J Gabriel, C Melo… - Proceedings of the …, 2017 - journals.sagepub.com
Cardiovascular diseases lead to a high consumption of financial resources. An important
part of the recovery process is the cardiovascular rehabilitation. This study aimed to present …

[PDF][PDF] Development of computer system for digital measurement of human body: initial findings

D Katović, I Gruić, A Bušić, T Bronzin… - icSPORTS 2016-4th …, 2016 - scitepress.org
Background: Microsoft Kinect is used in the field of anthropometry (Sameijma et al., 2012; Xu
et al., 2013; Clarkson et al., 2016; Zhang et al., 2015), gait analysis (Springer & Seligman …

Comparison of various active video gameplays and consoles on the energy expenditure and cardiorespiratory responses in young male adult gamers

AA Parent, AS Comtois - Entertainment Computing, 2019 - Elsevier
Purpose Active video games combine pleasure and an easily accessible practice of physical
activity, if they are sufficiently intense and motivating. However, it is unknown which video …