Task-oriented and imitation-oriented movements in virtual reality exercise performance and design

K Chen, KB Chen - Human factors, 2023 - journals.sagepub.com
Objective This study investigated the influence of game features and practice type on human
kinematic and muscular performance in a virtual reality exercise (VRE). Participants …

[PDF][PDF] Upper Limb Muscles Activity during Punches in Virtual Reality Exergame on Standing and Sitting Position

BAM Putra, RH Masduchi, D Tinduh… - Surabaya Physical …, 2021 - e-journal.unair.ac.id
Background: Physical activity (PA) provides various health benefits. Unfortunately,
individuals with disabilities may experience health problems and greater obstacles to PA …

[HTML][HTML] Short-term supervised virtual training maintains intensity of effort and represents an efficacious alternative to traditional studio-based, supervised strength …

L Carlson, D Gschneidner, J Steele, JP Fisher - Physiology & behavior, 2022 - Elsevier
Background Virtual personal training might represent an uncomplicated, accessible, and
time-efficient approach to supervised strength training, particularly under government …

[HTML][HTML] Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®

RB Viana, RL Vancini, CA Vieira, P Gentil, MH Campos… - PeerJ, 2018 - peerj.com
Background Despite the increasing popularity of exergame practice and its promising
benefits in counteracting physical inactivity, limited research has been performed to …

[PDF][PDF] Openbutterfly: Multimodal rehabilitation analysis of immersive virtual reality for physical therapy

MO Powell, A Elor… - American Journal of …, 2020 - article.scisportsscience.com
Upper limb injury often requires repetitive and long-term physical rehabilitation which can
result in low adherence due to the repetitive and internally motivated nature of the exercises …

[HTML][HTML] Combining a non-immersive virtual reality gaming with motor-assisted elliptical exercise increases engagement and physiologic effort in children

CK Huang, TW Buster, KC Siu… - Frontiers in Virtual Reality, 2022 - frontiersin.org
Virtual reality (VR) gaming is promising in sustaining children's participation during intensive
physical rehabilitation. This study investigated how integration of a custom active serious …

[HTML][HTML] Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises

L Kruse, S Karaosmanoglu, S Rings, B Ellinger… - Societies, 2021 - mdpi.com
Participating in cognitive and physical activities can help older adults to live a healthy and
independent life. However, with the ongoing pandemic, face-to-face training options became …

Comparison of rates of perceived exertion between active video games and traditional exercise

J Devereaux - International SportMed Journal, 2012 - journals.co.za
Background: Research regarding the Nintendo WiiTM has focused on rehabilitation and
balance benefits as well as energy expenditure for games such as boxing and tennis. There …

[PDF][PDF] Development and evaluation of an exercycle game using immersive technologies

LA Shaw - The University of Auckland, New Zealand, 2014 - cs.auckland.ac.nz
Past research into exercise video games has found that they can help to motivate people to
exercise, but these exergames have been single purpose (usually fitness only) and have …

[HTML][HTML] Usability study of wearable inertial sensors for exergames (WISE) for movement assessment and exercise

A Rajkumar, F Vulpi, SR Bethi, P Raghavan, V Kapila - Mhealth, 2021 - ncbi.nlm.nih.gov
Background Accurate assessment of movement limitations and compliance monitoring of
exercises to restore movement are necessary to tailor treatments for individuals with motor …