[PDF][PDF] Playing videogames: The electronic friend

GW Selnow - Journal of Communication, 1984 - researchgate.net
Within the past half-dozen years, videogame arcades have proliferated throughout the
United States, drawing from consumers (and particularly young consumers) millions of …

Electronic leisure: Video game usage and the communication climate of video arcades

RT Wigand, SE Borstelmann… - Annals of the International …, 1986 - Taylor & Francis
MODERN communication technology is changing the way people exchange information
with one another. The effects of information technology on human behavior is a relatively …

Selective exposure to video games

J Bryant, J Davies - Playing video games, 2012 - api.taylorfrancis.com
In retrospect, the first video games to make their way into homes were as audiovisually
bland and cognitively undemanding as most other pioneering forms of electronic media …

[PDF][PDF] The educational benefits of videogames

MD Griffiths - Education and health, 2002 - irep.ntu.ac.uk
> Videogames equip children with state-of-the art technology. This may help overcome
technophobia (a condition well-known among many adults). Over time it may also help …

[图书][B] The effects of video games on children: The myth unmasked

B Gunter - 1998 - books.google.com
The rapid growth in popularity of computer and video games, particularly among children
and teenagers, has given rise to public concern about the effects they might have on …

Reevaluating the impact of video games

JB Funk - Clinical pediatrics, 1993 - journals.sagepub.com
The evolution of the video game phenomenon is reviewed and contemporary data are
presented. A survey assessing frequency and location of play and game preference was …

[引用][C] Let the games begin: Gaming technology and college students

S Jones - 2003 - policycommons.net
Let the games begin: Gaming technology and college students | Policy Commons Skip to
main content Policy Commons Open menu Search Advanced Help Register Login …

[图书][B] Research methods and the new media

F Williams, RE Rice, EM Rogers - 1988 - books.google.com
The" new media"--interactive videodiscs, telecommunications, computers, VCRs, teletext
systems, and more--present researchers with new challenges when it comes to studying …

Video games for entertainment and education

U Ritterfeld, R Weber - Playing video games: Motives, responses …, 2006 - books.google.com
DOI: 10.4324/9780203873700-26 While the morality of games and their ethical implications
in an educational context have been questioned from the very beginning of game …

Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue.

CA Anderson, JB Funk, MD Griffiths - 2004 - psycnet.apa.org
Editorial discusses contemporary issues in adolescent video game playing. Compared to
other areas of adolescent leisure pursuits and activity, video game playing has been a …