Observations on experience and flow in movement-based interaction

A Nijholt, M Pasch, B van Dijk, D Reidsma… - Whole Body …, 2011 - Springer
Movement-based interfaces assume that their users move. Users have to perform exercises,
they have to dance, they have to golf or football, or they want to train particular bodily skills …

Design of experience and flow in movement-based interaction

A Nijholt, B van Dijk, D Reidsma - … 2008, Utrecht, The Netherlands, June 14 …, 2008 - Springer
Movement-based and exertion interfaces assume that their users move. Users have to
perform exercises, they have to dance, they have to golf or football, or they want to train …

Immersion in movement-based interaction

M Pasch, N Bianchi-Berthouze, B Van Dijk… - … 2009, Amsterdam, The …, 2009 - Springer
The phenomenon of immersing oneself into virtual environments has been established
widely. Yet to date (to our best knowledge) the physical dimension has been neglected in …

Understanding the role of interactive machine learning in movement interaction design

M Gillies - ACM Transactions on Computer-Human Interaction …, 2019 - dl.acm.org
Interaction based on human movement has the potential to become an important new
paradigm of human-computer interaction. However, high quality, mainstream movement …

Understanding movement for interaction design: frameworks and approaches

L Loke, AT Larssen, T Robertson, J Edwards - Personal and Ubiquitous …, 2007 - Springer
The results of a study of two computer games, that use human movement as direct input,
were analysed using four existing frameworks and approaches, drawn from different …

Introduction to the special issue on movement-based interaction

AT Larssen, T Robertson, L Loke, J Edwards - Personal and Ubiquitous …, 2007 - Springer
We are pleased to present this special issue of the Journal of Personal and Ubiquitous
Computing on movement-based interaction. In this special issue we aim to bring together …

[PDF][PDF] Understanding Movement as Input for Interaction-a study of Two EyeToy (tm) Games

AT Larssen, L Loke, TJ Robertson… - Australian Computer …, 2004 - opus.lib.uts.edu.au
Interaction between people and computers can now be driven by movements of the human
body without the need for mediation by other input devices. Wepresent a way of …

Using fast interaction to create intense experiences

J Marshall, S Benford - Proceedings of the SIGCHI Conference on …, 2011 - dl.acm.org
Several emerging strands of HCI involve connecting physical exercise activity with digital
interactive systems to create intense combined experiences, for example pervasive games …

Brute force as input for networked gaming

FF Mueller, S Agamanolis, F Vetere… - Proceedings of the 19th …, 2007 - dl.acm.org
Bodily activities such as sports have many physical and mental health benefits. The
associated physical interactions are often of an exertion character and facilitate the use of …

On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques

O Juhlin, E Önnevall - Proceedings of the SIGCHI Conference on Human …, 2013 - dl.acm.org
We present an interaction analysis based on ethnographic fieldwork of how physical
movements, including gestures, are produced by viewers in front of television screens in a …