Effectiveness of active video game usage on body composition, physical activity level and motor proficiency in children with intellectual disability

PWC Lau, G Wang, JJ Wang - Journal of Applied Research in …, 2020 - Wiley Online Library
Background Interventions with active video games (AVGs) can promote physical activity (PA)
and health and are compatible with a school setting. The needs of children with intellectual …

The effects of active video games on health-related physical fitness and motor competence in children and adolescents with healthy weight: a systematic review and …

C Comeras-Chueca, J Marin-Puyalto… - International Journal of …, 2021 - mdpi.com
(1) Background: Poor levels of physical fitness and motor skills are problems for today's
children. Active video games (AVG) could be an attractive strategy to help address them …

Active videogaming in youth with physical disability: gameplay and enjoyment

LA Malone, JL Rowland, R Rogers, T Mehta… - Games for health …, 2016 - liebertpub.com
Objective: For active videogaming (AVG) to be a meaningful, health-enhancing physical
activity option for youth with physical disability, factors related to game performance and …

Understanding why an active video game intervention did not improve motor skill and physical activity in children with developmental coordination disorder: A quantity …

EK Howie, AC Campbell, RA Abbott… - Research in …, 2017 - Elsevier
Abstract Background Active video games (AVGs) have been identified as a novel strategy to
improve motor skill and physical activity in clinical populations. A recent cross-over …

Active video games in schools and effects on physical activity and health: a systematic review

E Norris, M Hamer, E Stamatakis - The Journal of pediatrics, 2016 - Elsevier
Objective To assess the quality of evidence for the effects of school active video game (AVG)
use on physical activity and health outcomes. Study design Online databases (ERIC …

Physical activity levels in children with and without autism spectrum disorder when playing active and sedentary xbox kinect videogames

D Golden, N Getchell - Games for Health Journal, 2017 - liebertpub.com
Objective: We compare physical activity during bouts of sedentary videogaming (SVG),
active videogaming (AVG), and paced walking in children with and without autism spectrum …

The effect of a virtual reality exergame on motor skills and physical activity levels of children with a developmental disability

HK Lee, J Jin - Research in developmental disabilities, 2023 - Elsevier
Background It is well documented that regular physical activity (PA) participation improves
physical functions of children with a developmental disability (DD). Researchers have begun …

Effects of videogaming on the physical, mental health, and cognitive function of people with intellectual disability: a systematic review of randomized controlled trials

D Suárez-Iglesias, Ó Martínez-de-Quel… - Games for Health …, 2021 - liebertpub.com
Videogames have been applied to improve health-related outcomes in people with
intellectual disabilities (ID). For this purpose, it seems necessary to make available the best …

A randomized-controlled trial of school-based active videogame intervention on Chinese children's aerobic fitness, physical activity level, and psychological correlates

PWC Lau, JJ Wang, R Maddison - Games for health journal, 2016 - liebertpub.com
Abstract Objective: Active videogames (AVGs) that require body movements to play offer a
novel opportunity to turn a traditionally sedentary behavior into a physically active one. We …

Do active video games improve motor function in people with developmental disabilities? A meta-analysis of randomized controlled trials

DR Hocking, H Farhat, R Gavrila… - Archives of physical …, 2019 - Elsevier
Objective To conduct a meta-analysis to examine the effectiveness of active video games
(AVGs) interventions on motor function in people with developmental disabilities. Data …