[PDF][PDF] A Study on User Expereince on Metaverse: Focusing on the ZEPETO platform
JH Lee, BA Rhee - Journal of Digital Contents Society, 2022 - journal.dcs.or.kr
This study illuminates the impact of Perceived Usefulness (PU), Perceived Ease of Use
(PEOU), Perceived Content Quality (PCQ), on the attitude toward using ZEPETO (ATZ) and …
(PEOU), Perceived Content Quality (PCQ), on the attitude toward using ZEPETO (ATZ) and …
Understating the Social Sustainability of Metaverse by Integrating Adoption Properties with Users' Satisfaction
Metaverse is a technical tool that captures the vast virtual world. It helps users interact and
discover information through symbolic images and diagrams. Therefore, metaverse greatly …
discover information through symbolic images and diagrams. Therefore, metaverse greatly …
[HTML][HTML] Clustering potential metaverse users with the use of a value-based framework: Exploiting perceptions and attitudes on the use and adoption of metaverse for …
Metaverse is a new emerging platform that enables users to interact with each other and
engage in many activities inside a collective virtual shared space. The metaverse is rapidly …
engage in many activities inside a collective virtual shared space. The metaverse is rapidly …
A review of the literature on the metaverse: definition, technologies, and user behaviors
Z Zhou, Z Chen, XL Jin - Internet Research, 2024 - emerald.com
Purpose As a sociotechnical system, the metaverse has sparked heated discussion.
However, concerns abound that the concept is “old wine in a new bottle” used for capital …
However, concerns abound that the concept is “old wine in a new bottle” used for capital …
User experience (UX) in metaverse: realities and challenges
CB Delgado - Metaverse Basic and Applied Research, 2022 - mr.saludcyt.ar
User experience (UX) design is an interdisciplinary field that combines elements of
psychology, computer science, and design. It is concerned with how a product or service is …
psychology, computer science, and design. It is concerned with how a product or service is …
A content analysis of the metaverse articles
NG Narin - Journal of Metaverse, 2021 - dergipark.org.tr
Metaverse, which was first defined as fictional about 20 years ago, refers to a virtual
universe where people feel entirely mentally with engaged augmented virtual reality devices …
universe where people feel entirely mentally with engaged augmented virtual reality devices …
Empirical research on the metaverse user experience of digital natives
HJ Lee, HH Gu - Sustainability, 2022 - mdpi.com
The metaverse has been settled as a platform that is widely beloved by digital natives that
are familiar with mobile devices and immersive contents. Thanks to the protocol enabling …
are familiar with mobile devices and immersive contents. Thanks to the protocol enabling …
A first bibliometric literature review on Metaverse
The term “Metaverse” first appeared in Neal Stephenson's 1992 science fiction novel Snow
Crash. It was defined as a virtual environment shared through the Internet in which avatars …
Crash. It was defined as a virtual environment shared through the Internet in which avatars …
Beni başka âlemlere götür! Kullanıcı temelli metaverse etkinlik deneyimi
Metaverse günümüz dünyasında üzerinde en fazla durulan ve konuşulan sanal gerçeklik
mecralarından biri olarak kabul edilebilir ve aynı zamanda bir eğlence aracı olarak da …
mecralarından biri olarak kabul edilebilir ve aynı zamanda bir eğlence aracı olarak da …
A bibliometric analysis: Metaverse in education concept
G Bızel - Journal of Metaverse, 2023 - dergipark.org.tr
During the last decade technological transformation prospered, and digital environments
such as Metaverse started to come to life. Metaverse is a hypothesis of the next generation …
such as Metaverse started to come to life. Metaverse is a hypothesis of the next generation …