[PDF][PDF] A Study on User Expereince on Metaverse: Focusing on the ZEPETO platform

JH Lee, BA Rhee - Journal of Digital Contents Society, 2022 - journal.dcs.or.kr
This study illuminates the impact of Perceived Usefulness (PU), Perceived Ease of Use
(PEOU), Perceived Content Quality (PCQ), on the attitude toward using ZEPETO (ATZ) and …

Understating the Social Sustainability of Metaverse by Integrating Adoption Properties with Users' Satisfaction

AG Atiyah, NDA All, AS Zaidan, GE Bayram - … -Integrated Sciences and …, 2023 - Springer
Metaverse is a technical tool that captures the vast virtual world. It helps users interact and
discover information through symbolic images and diagrams. Therefore, metaverse greatly …

[HTML][HTML] Clustering potential metaverse users with the use of a value-based framework: Exploiting perceptions and attitudes on the use and adoption of metaverse for …

R Mirza, MD Lytras, O Alzamzami… - Telematics and …, 2024 - Elsevier
Metaverse is a new emerging platform that enables users to interact with each other and
engage in many activities inside a collective virtual shared space. The metaverse is rapidly …

A review of the literature on the metaverse: definition, technologies, and user behaviors

Z Zhou, Z Chen, XL Jin - Internet Research, 2024 - emerald.com
Purpose As a sociotechnical system, the metaverse has sparked heated discussion.
However, concerns abound that the concept is “old wine in a new bottle” used for capital …

User experience (UX) in metaverse: realities and challenges

CB Delgado - Metaverse Basic and Applied Research, 2022 - mr.saludcyt.ar
User experience (UX) design is an interdisciplinary field that combines elements of
psychology, computer science, and design. It is concerned with how a product or service is …

A content analysis of the metaverse articles

NG Narin - Journal of Metaverse, 2021 - dergipark.org.tr
Metaverse, which was first defined as fictional about 20 years ago, refers to a virtual
universe where people feel entirely mentally with engaged augmented virtual reality devices …

Empirical research on the metaverse user experience of digital natives

HJ Lee, HH Gu - Sustainability, 2022 - mdpi.com
The metaverse has been settled as a platform that is widely beloved by digital natives that
are familiar with mobile devices and immersive contents. Thanks to the protocol enabling …

A first bibliometric literature review on Metaverse

S Abbate, P Centobelli, R Cerchione… - … IEEE technology and …, 2022 - ieeexplore.ieee.org
The term “Metaverse” first appeared in Neal Stephenson's 1992 science fiction novel Snow
Crash. It was defined as a virtual environment shared through the Internet in which avatars …

Beni başka âlemlere götür! Kullanıcı temelli metaverse etkinlik deneyimi

M Argan, MT Argan, H Dinç - İnternet Uygulamaları ve Yönetimi …, 2022 - dergipark.org.tr
Metaverse günümüz dünyasında üzerinde en fazla durulan ve konuşulan sanal gerçeklik
mecralarından biri olarak kabul edilebilir ve aynı zamanda bir eğlence aracı olarak da …

A bibliometric analysis: Metaverse in education concept

G Bızel - Journal of Metaverse, 2023 - dergipark.org.tr
During the last decade technological transformation prospered, and digital environments
such as Metaverse started to come to life. Metaverse is a hypothesis of the next generation …