Continuance Intention on Gamifikasi in E-Learning Using Extended Expectation-Confirmation Model

HA Sasono, E Pramana - EDUTEC: Journal of Education And …, 2023 - ejournal.ijshs.org
In an effort to examine user continuance intentions after using gamification in e-learning, this
research was conducted to identify the factors that influence gamification in e-learning using …

Gamification and e-learning adoption: a sequential mediation analysis of flow and engagement

S Gupta - VINE Journal of Information and Knowledge …, 2022 - emerald.com
Purpose The purpose of this paper is to examine the effect of gamification on students'e-
learning adoption. In addition, this paper examines the effect of two mediations, that is, flow …

Exploring the impact of gamification on student engagement and involvement with e-learning systems

I Bouchrika, N Harrati, V Wanick… - Interactive Learning …, 2021 - Taylor & Francis
In spite of the unprecedented popularity to use innovative gaming concepts within the
educational context in order to promote active learning, engage people and solve …

The impact of gamification intention to use in e-learning through student attitude: Evidence from Egyptian Private Higher Education Institutions (HIEs)

DWA Hafez, MA Salam, S Farid, M Farouk - 2023 - essuir.sumdu.edu.ua
The COVID-19 pandemic has forced many universities to move to online learning to sustain
students' education. Today's Students are digital natives. They grew up with digital …

[PDF][PDF] EFFECT OF GAMIFICATION ON E-LEARNING TO SUPPORT LEARNING ACHIEVEMENT AND LEARNING MOTIVATION.

T PRASETYO AJI, TA NAPITUPULU - Journal of Theoretical & Applied …, 2018 - jatit.org
Gamification is a use of game elements in contexts other than games to motivate and
enhance user activity. With the recent rapid use of gamification for e-learning, an interesting …

[PDF][PDF] Influence of gamification on students' motivation in using e-learning applications based on the motivational design model

WMAFW Hamzah, NH Ali, MYM Saman… - … Journal of Emerging …, 2015 - researchgate.net
Students' motivation is an important factor in ensuring the success of e-learning
implementation. In order to ensure students is motivated to use e-learning, motivational …

Motivation and engagement of final-year students when using e-learning: A qualitative study of gamification in pandemic situation

FS Rahayu, LE Nugroho, R Ferdiana, DB Setyohadi - Sustainability, 2022 - mdpi.com
The COVID-19 pandemic has changed how the education system operates. The shift from
face-to-face learning to online learning generated many problems, including decreasing …

[PDF][PDF] The Moderation Effect of Teachers' experience and Biography on Their Intention to Use the Gamification in Online Learning Activities

MA Alosaimi, IN Umar, SNA Rabu - J. Theor. Appl. Inf. Technol, 2023 - jatit.org
The world is rapidly moving toward implementing different technological innovations and the
Internet in learning by providing effective educational platforms. These can significantly aid …

The negative effect of Gamification in E-learning in the eyes of University students

QD Phung - 2020 - diva-portal.org
Background Across centuries, games are part of human life. In his article" Keeping up with...
Gamification," Kim (2015) indicated that the development of Information Technology has …

A new gamification model for e-learning in Jordan higher education

E Alharbi, MNA Rahman - AIP Conference Proceedings, 2023 - pubs.aip.org
Despite the exponential success of using creative gaming concepts in the educational
context to encourage active learning, engage people and solve motivational problems, there …