[PDF][PDF] Reflections on the casual games market in a post-GamerGate world

A Shaw, S Chess - Social, casual and mobile games: The …, 2016 - library.oapen.org
In the conclusion of How to Do Things with Videogames, Ian Bogost (2011) argues that 'as
videogames broaden in appeal, being a “gamer” will actually become less common, if being …

[PDF][PDF] Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming

T Leaver, M Willson - Social, casual and mobile games: The …, 2016 - library.oapen.org
While the term 'gamer'probably evokes a particular image for many people–perhaps the
stereotype of the nerdy white male teen playing on multiple screens in his parents' …

Player perspectives: what it means to be a gamer

A Deshbandhu - Press Start, 2016 - press-start.gla.ac.uk
The term gamer has been applied in various, often simplistic ways to anyone who plays
video games as a preferred leisure activity. Being heavily value-laden both socially and …

Claiming a stake in the videogame: What grown-ups say to rationalize and normalize gaming

H Thornham - Convergence, 2009 - journals.sagepub.com
This article explores the rationalizations and normalizations adult gamers offer in their
justifications of both gaming'itself', and the possession of a videogame console. While there …

Hardcore casual: game culture Return(s) to Ravenhearst

M Consalvo - Proceedings of the 4th international conference on …, 2009 - dl.acm.org
Scholarly attention to game culture has mostly focused on games that cater to gamers that
the literature has deemed'hardcore,''heavy'or at least'mainstream,'games. Researchers …

(Multiplayer) Gaming Around the Globe?: A Comparison of Gamer Surveys in Four Countries

T Quandt, V Chen, F Mäyrä, J Van Looy - Multiplayer, 2013 - taylorfrancis.com
Digital gaming has become a major global entertainment sector. The games industry itself
claims that gaming has surpassed the film sector in terms of financial turnaround in recent …

Going beyond the game: Development of gamer identities within societal discourse and virtual spaces

J Grooten, R Kowert - Loading..., 2015 - journals.sfu.ca
What is a 'gamer'? And what does it mean to be a gamer today? This paper will address
these questions through a theoretical discussion of the gamer identity in terms of its …

[图书][B] Games and gaming: An introduction to new media

L Hjorth - 2011 - books.google.com
The computer games industry has rapidly matured. Once a preoccupation only of young
technophiles, games are now one of the dominant forms of global popular culture. From …

At least nine ways to play: Approaching gamer mentalities

KP Kallio, F Mäyrä, K Kaipainen - Games and Culture, 2011 - journals.sagepub.com
Do digital games and play mean the same things for different people? This article presents
the results of a 3-year study in which we sought for new ways to approach digital games …

Why game studies now? Gamers don't bowl alone

D Williams - Games and Culture, 2006 - journals.sagepub.com
Researchers are encouraged to study the social uses and effects of gaming before
stereotypes form and guide both their own and the public's thinking. The rise of online …