[PDF][PDF] Reflections on the casual games market in a post-GamerGate world
A Shaw, S Chess - Social, casual and mobile games: The …, 2016 - library.oapen.org
In the conclusion of How to Do Things with Videogames, Ian Bogost (2011) argues that 'as
videogames broaden in appeal, being a “gamer” will actually become less common, if being …
videogames broaden in appeal, being a “gamer” will actually become less common, if being …
[PDF][PDF] Social networks, casual games and mobile devices: the shifting contexts of gamers and gaming
While the term 'gamer'probably evokes a particular image for many people–perhaps the
stereotype of the nerdy white male teen playing on multiple screens in his parents' …
stereotype of the nerdy white male teen playing on multiple screens in his parents' …
Player perspectives: what it means to be a gamer
A Deshbandhu - Press Start, 2016 - press-start.gla.ac.uk
The term gamer has been applied in various, often simplistic ways to anyone who plays
video games as a preferred leisure activity. Being heavily value-laden both socially and …
video games as a preferred leisure activity. Being heavily value-laden both socially and …
Claiming a stake in the videogame: What grown-ups say to rationalize and normalize gaming
H Thornham - Convergence, 2009 - journals.sagepub.com
This article explores the rationalizations and normalizations adult gamers offer in their
justifications of both gaming'itself', and the possession of a videogame console. While there …
justifications of both gaming'itself', and the possession of a videogame console. While there …
Hardcore casual: game culture Return(s) to Ravenhearst
M Consalvo - Proceedings of the 4th international conference on …, 2009 - dl.acm.org
Scholarly attention to game culture has mostly focused on games that cater to gamers that
the literature has deemed'hardcore,''heavy'or at least'mainstream,'games. Researchers …
the literature has deemed'hardcore,''heavy'or at least'mainstream,'games. Researchers …
(Multiplayer) Gaming Around the Globe?: A Comparison of Gamer Surveys in Four Countries
Digital gaming has become a major global entertainment sector. The games industry itself
claims that gaming has surpassed the film sector in terms of financial turnaround in recent …
claims that gaming has surpassed the film sector in terms of financial turnaround in recent …
Going beyond the game: Development of gamer identities within societal discourse and virtual spaces
J Grooten, R Kowert - Loading..., 2015 - journals.sfu.ca
What is a 'gamer'? And what does it mean to be a gamer today? This paper will address
these questions through a theoretical discussion of the gamer identity in terms of its …
these questions through a theoretical discussion of the gamer identity in terms of its …
[图书][B] Games and gaming: An introduction to new media
L Hjorth - 2011 - books.google.com
The computer games industry has rapidly matured. Once a preoccupation only of young
technophiles, games are now one of the dominant forms of global popular culture. From …
technophiles, games are now one of the dominant forms of global popular culture. From …
At least nine ways to play: Approaching gamer mentalities
KP Kallio, F Mäyrä, K Kaipainen - Games and Culture, 2011 - journals.sagepub.com
Do digital games and play mean the same things for different people? This article presents
the results of a 3-year study in which we sought for new ways to approach digital games …
the results of a 3-year study in which we sought for new ways to approach digital games …
Why game studies now? Gamers don't bowl alone
D Williams - Games and Culture, 2006 - journals.sagepub.com
Researchers are encouraged to study the social uses and effects of gaming before
stereotypes form and guide both their own and the public's thinking. The rise of online …
stereotypes form and guide both their own and the public's thinking. The rise of online …