Profiling livestream spectators

WB Yu, J Robb, P Mirza-Babaei - … of the 2020 Annual Symposium on …, 2020 - dl.acm.org
The livestream industry has developed tremendously over the last decade. A recent trend is
to make spectators more engaged by adding features to enable interaction with streamers …

Exploring esports spectator motivations

WB Yu, NA Beres, RB Robinson, M Klarkowski… - CHI Conference on …, 2022 - dl.acm.org
Gameplay spectatorship has developed significantly over the last decade, necessitating the
need to design more engaging spectator experiences. In order to do this effectively …

Viewer types in game live streams: questionnaire development and validation

P Schuck, M Altmeyer, A Krüger, P Lessel - User Modeling and User …, 2022 - Springer
Producing and consuming live-streamed content is a growing trend attracting many people
today. While the actual content that is streamed is diverse, one especially popular context is …

Design challenges for livestreamed audience participation games

S Glickman, N McKenzie, J Seering, R Moeller… - Proceedings of the …, 2018 - dl.acm.org
Livestreamed APGs (audience participation games) allow stream viewers to participate
meaningfully in a streamer's gameplay. However, streaming interfaces are not designed to …

The Game of Performing Play: Understanding streaming as cultural production

AJ Pellicone, J Ahn - Proceedings of the 2017 CHI conference on human …, 2017 - dl.acm.org
Live streaming has become pervasive in digital game culture. Previous work has focused
largely on technological considerations in streaming platforms. However, little is known …

Viewers' perception of elements used in game live-streams

P Lessel, M Altmeyer, A Krüger - Proceedings of the 22nd International …, 2018 - dl.acm.org
Game live-streaming is a phenomenon attracting many people. A general analysis of which
elements viewers in this context find interesting is important for platform vendors to inform …

Vicariously experiencing it all without going outside: A study of outdoor livestreaming in China

Z Lu, M Annett, D Wigdor - Proceedings of the ACM on Human-Computer …, 2019 - dl.acm.org
The livestreaming industry in China is gaining greater traction than its European and North
American counterparts and has a profound impact on the stakeholders' online and offline …

Expanding video game live-streams with enhanced communication channels: A case study

P Lessel, A Vielhauer, A Krüger - … of the 2017 CHI conference on human …, 2017 - dl.acm.org
Live-streaming of video games is a recent phenomenon. One driving factor is the direct
communication between the streamer and the audience. Currently, besides the platform …

Let's play my way: Investigating audience influence in user-generated gaming live-streams

P Lessel, M Mauderer, C Wolff, A Krüger - Proceedings of the 2017 ACM …, 2017 - dl.acm.org
We investigate how the audience of gaming live-streams can influence the content. We
conducted two case studies on streams in which audience influence is central and in which …

Spectator LF streamer: facilitating better stream discovery through spectator motivations and stream affordances

L Herrewijn, S Charleer - … Proceedings of the Annual Symposium on …, 2023 - dl.acm.org
This paper explores game spectator needs, and proposes design choices aimed at
enhancing the exploration and discovery experience on game streaming platforms. It does …