[HTML][HTML] Development of a novel home-based Exergame with on-body feedback: usability study

A Schättin, J Pickles, D Flagmeier, B Schärer… - JMIR Serious …, 2022 - games.jmir.org
Background: With more than 1.4 billion adults worldwide classified as physically inactive,
physical inactivity is a public health crisis leading to an increased risk of cardiometabolic …

[HTML][HTML] User-centered design of serious games for older adults following 3 years of experience with exergames for seniors: a study design

E Brox, ST Konstantinidis, G Evertsen - JMIR serious games, 2017 - games.jmir.org
Background: Seniors need sufficient balance and strength to manage in daily life, and
sufficient physical activity is required to achieve and maintain these abilities. This can be a …

[HTML][HTML] Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies

A Schättin, S Häfliger, A Meyer, B Früh… - JMIR Serious …, 2021 - games.jmir.org
Background: Multiple sclerosis (MS) is a chronic inflammatory disease of the central nervous
system. Patients with MS experience a wide range of physical and cognitive dysfunctions …

[HTML][HTML] Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality …

W Xu, HN Liang, Q He, X Li, K Yu, Y Chen - JMIR serious games, 2020 - games.jmir.org
Background: Although full-body seated exercises have been studied in a wide range of
settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …

[HTML][HTML] A bowling exergame to improve functional capacity in older adults: co-design, development, and testing to compare the progress of playing alone versus …

JLADS Júnior, D Biduski, EA Bellei… - JMIR Serious …, 2021 - games.jmir.org
Background: Older people often do not meet the recommended levels of exercise required
to reduce functional decline. Social interaction is mentioned by this cohort as a reason for …

[HTML][HTML] Applying gamification principles and therapeutic movement sequences to design an interactive physical activity game: development study

H Kim, DM O'Sullivan, SH Chung - JMIR Serious Games, 2022 - games.jmir.org
Background: Depression is a severe illness that has accelerated with the spread of COVID-
19 and associated lockdowns. As a result, reported physical activity has substantially …

[HTML][HTML] Exergaming platform for older adults residing in long-term care homes: user-centered design, development, and usability study

CH Chu, RK Biss, L Cooper, AML Quan… - JMIR serious …, 2021 - games.jmir.org
Background: Older adults (OAs) residing in long-term care (LTC) homes are often unable to
engage in adequate amounts of physical activity because of multiple comorbidities …

[HTML][HTML] Effects of an immersive virtual reality exergame on university students' anxiety, depression, and perceived stress: pilot feasibility and usability study

W Xu, HN Liang, N Baghaei, X Ma, K Yu… - JMIR Serious …, 2021 - games.jmir.org
Background: In recent years, there has been an increase in the number of students with
depression, anxiety, and perceived stress. A solution that has been increasingly used for …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

[HTML][HTML] Measured and perceived exercise intensity during the performance of single-task, cognitive-motor dual-task, and exergame training: Transversal study

M Gallou-Guyot, A Perrochon, R Marie… - JMIR Serious …, 2023 - games.jmir.org
Background: The physical and cognitive loads borne during exergaming may differ from
more conventional cognitive-motor dual-task trainings. Objective: The aim of this pilot …