ICT mediated gamification in education degrees: A commitment to sustainability

M del Carmen Pegalajar-Palomino… - Journal of Technology …, 2024 - jotse.org
This research explores the perception of university students of Degrees in Education
towards gamification mediated by Information and Communication Technologies (ICT) as an …

[PDF][PDF] Interdisciplinary Gamification with LKT: New Didactic Interventions in the Secondary Education classroom

IM Gómez-Trigueros - 2024 - hipatiapress.com
The lack of motivation, deficient digital competence and non-significant learning are some of
the persistence of Secondary Education students in the educational context. Starting from …

Impact of gamified teaching on university student learning

M Montenegro-Rueda, J Fernández-Cerero… - Education …, 2023 - mdpi.com
Gamification is presented as an innovative strategy to traditional teaching in higher
education. In this sense, the aim of this study is to review the scientific literature in order to …

Gamification in Higher Education: A Review of the Literature.

B Castillo-Parra, BG Hidalgo-Cajo… - World Journal on …, 2022 - ERIC
Gamification is a learning technique that transfers the mechanics of games to the
educational environment in order to achieve better pedagogical results mediated by …

[PDF][PDF] Gamification in higher education technical disciplines

ME ULMEANU, P SPÂNU - Gaming in Action, 2021 - academia.edu
Gamification frameworks are applied in a variety of domains such as health, business,
sustainability and education (Deterding et al., 2011). Implemented gamification initiatives …

Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?

LRM Zamorano, JÁL Sánchez… - … in Higher Education, 2021 - dialnet.unirioja.es
This study aims to examine whether it is possible to match digital society, academia and
students interests in higher education by testing to what extent the introduction of …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

I gamified my courses and I hate that…

M Sobocinski - World Journal of Science, Technology and …, 2017 - emerald.com
Purpose Gamification seems to solve all our problems in education. Students become
engaged and motivated–they learn so much more than in the traditional system. Conducting …

Gamification in education: effects and implications of gamified learning approaches in education

W Koenkytö - 2023 - aaltodoc.aalto.fi
Gamification is a concept referring to information systems that utilize typical game-like
features in a non-gaming context. This type of system design is increasingly used in several …

Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?

LR Murillo-Zamorano, JÁ López Sánchez… - International Journal of …, 2021 - Springer
This study aims to examine whether it is possible to match digital society, academia and
students interests in higher education by testing to what extent the introduction of …