[HTML][HTML] Virtual reality human–human interface to deliver psychotherapy to people experiencing auditory verbal hallucinations: Development and usability study

M Brander, ST Egger, N Hürlimann, E Seifritz… - JMIR Serious …, 2021 - games.jmir.org
Background Digital technologies have expanded the options for delivering psychotherapy,
permitting for example, the treatment of schizophrenia using Avatar Therapy. Despite its …

[HTML][HTML] Cognitive training with head-mounted display virtual reality in neurorehabilitation: pilot randomized controlled trial

J Specht, B Stegmann, H Gross, K Krakow - JMIR Serious Games, 2023 - games.jmir.org
Background: Neurological rehabilitation is technologically evolving rapidly, resulting in new
treatments for patients. Stroke, one of the most prevalent conditions in neurorehabilitation …

Evaluating the Acceptance of Cinematic virtual reality-based applications for rehabilitative interventions in Schizophrenia

VM Manghisi, A Evangelista, D Semisa… - Games for Health …, 2022 - liebertpub.com
Objectives: This study aims to evaluate the acceptability of Cinematic VR technology as a
novel therapeutic approach supporting Social Skills Training (SST) rehabilitation …

[HTML][HTML] Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study

SEJ Knobel, BC Kaufmann, N Geiser… - JMIR Serious …, 2022 - games.jmir.org
Background: Virtual reality (VR) devices are increasingly being used in medicine and other
areas for a broad spectrum of applications. One of the possible applications of VR involves …

[HTML][HTML] Feasibility and efficacy of virtual reality interventions to improve psychosocial functioning in psychosis: systematic review

AH Schroeder, BJM Bogie, TT Rahman… - JMIR mental …, 2022 - mental.jmir.org
Background Functional recovery in psychosis remains a challenge despite current evidence-
based treatment approaches. To address this problem, innovative interventions using virtual …

[HTML][HTML] Automated virtual reality cognitive therapy for people with psychosis: Protocol for a qualitative investigation using peer research methods

J Bond, D Robotham, A Kenny, V Pinfold… - JMIR Research …, 2021 - researchprotocols.org
Background Many people with psychosis experience difficulties in everyday social
situations. Anxiety can make life challenging, leading to withdrawal. Cognitive therapy, using …

[HTML][HTML] A safe place to learn: peer research qualitative investigation of gameChange virtual reality therapy

J Bond, A Kenny, V Pinfold, L Couperthwaite… - JMIR serious …, 2023 - games.jmir.org
Background: Automated virtual reality (VR) therapy has the potential to substantially
increase access to evidence-based psychological treatments. The results of a multicenter …

[HTML][HTML] Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e–Mental Health: Multiple Methods User …

J Bierbooms, MA Feijt, WA IJsselsteijn… - JMIR Serious …, 2022 - games.jmir.org
Background: A major factor hampering the adoption of technology in mental health care is a
lack of knowledge and skills. Serious gaming offers a potentially effective strategy to …

[HTML][HTML] Designing virtual reality–based conversational agents to train clinicians in verbal de-escalation skills: Exploratory usability study

N Moore, N Ahmadpour, M Brown, P Poronnik… - JMIR Serious …, 2022 - games.jmir.org
Background Violence and aggression are significant workplace challenges faced by
clinicians worldwide. Traditional methods of training consist of “on-the-job learning” and role …

[HTML][HTML] Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study …

MEH Hernandez, E Michalak, N Choudhury… - JMIR Serious …, 2023 - games.jmir.org
Background: Major depressive disorder (MDD) is the leading cause of global disability;
however, the existing treatments do not always address cognitive dysfunction—a core …