Improvement of balance and gait in patients with stroke after training based on Nintendo Wii Fit™ games: randomized controlled trial

TDP Oliveira, CS Miranda, J Gouvêa… - …, 2015 - physiotherapyjournal.com
Background: Stroke causes sensory-motor impairment, leading to balance problems, falls,
and functional limitations which result in the incapacity to perform different tasks of daily …

Feasibility and efficacy of the Nintendo Wii gaming system to improve balance performance post-stroke: protocol of a phase II randomized controlled trial in an …

KJ Bower, RA Clark, JL McGinley… - Games for Health …, 2013 - liebertpub.com
Objective: Balance deficits following stroke are common and debilitating. Commercially
available gaming systems, such as the Nintendo®(Kyoto, Japan) Wii™, have been widely …

The efficacy of balance training with video game‐based therapy in subacute stroke patients: a randomized controlled trial

G Morone, M Tramontano, M Iosa… - BioMed research …, 2014 - Wiley Online Library
The video game‐based therapy emerged as a potential valid tool in improving balance in
several neurological conditions with controversial results, whereas little information is …

Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting

KJ Bower, RA Clark, JL McGinley… - Clinical …, 2014 - journals.sagepub.com
Objective: To investigate the feasibility and potential efficacy of the Nintendo Wii™ for
balance rehabilitation after stroke. Design: Phase II, single-blind, randomized controlled trial …

Learning and retention of performance improvements after Nintendo Wii Fit™ games training in patients with chronic sequels of stroke

CS Miranda, TDP Oliveira, J Gouvêa… - …, 2015 - physiotherapyjournal.com
Background: Stroke is one of the most important causes of the disability in adults. The
chronic motor sequels decrease the functionality capacity of the patients worsening the …

Influence of Nintendo Wii Fit balance game on visual perception, postural balance, and walking in stroke survivors: a pilot randomized clinical trial

D Choi, W Choi, S Lee - Games for Health Journal, 2018 - liebertpub.com
Objective: Virtual reality training with the Wii Fit™ balance system provides visual and
auditory feedback for center of pressure movement and symmetric force distribution. This …

Use of the nintendo wii fit for the treatment of balance problems in an elderly patient with stroke: A case report

R Brown, H Sugarman, A Burstin - International Journal of …, 2009 - journals.lww.com
RESULTS The patient greatly enjoyed the training sessions and felt that she was receiving
very 'up-to-date'treatment. She did not experience any discomfort such as nausea or …

Wii fit-based biofeedback rehabilitation among post-stroke patients: a systematic review and meta-analysis of randomized controlled trial

SM Ghazavi Dozin… - Biological Research …, 2024 - journals.sagepub.com
Background Stroke is one of the most widespread reasons for acquired adult disability.
Recent experimental studies have reported the beneficial influence of Wii Fit-based …

Effectiveness of Wii-based rehabilitation in stroke: a randomized controlled study

AU Karasu, EB Batur… - Journal of …, 2018 - medicaljournalssweden.se
OBJECTIVE: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as
an adjunc-tive therapy to conventional rehabilitation in stroke patients. METHODS: During …

The effects of Nintendo WiiTM-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: a randomized …

TT Şimşek, K Çekok - International Journal of Neuroscience, 2016 - Taylor & Francis
Objective: The aim of this study was to investigate the effects of Nintendo WiiTM-based
balance and upper extremity training on activities of daily living and quality of life in patients …