[HTML][HTML] Effects of full body exergaming in virtual reality on cardiovascular and muscular parameters: Cross-sectional experiment

B Feodoroff, I Konstantinidis, I Froböse - JMIR serious games, 2019 - games.jmir.org
Background: In recent years, many studies have associated sedentary behavior in front of
screens with health problems in infants, children, and adolescents. Yet options for …

[HTML][HTML] Effects of a modern virtual reality 3D head-mounted display exergame on simulator sickness and immersion under specific conditions in young women and …

J Ciążyńska, M Janowski, J Maciaszek - JMIR Serious Games, 2022 - games.jmir.org
Background Many young adults do not reach the World Health Organization's minimum
recommendations for the amount of weekly physical activity. The virtual reality 3D head …

[HTML][HTML] Younger adolescents' perceptions of physical activity, exergaming, and virtual reality: Qualitative intervention development study

N Farič, E Yorke, L Varnes, K Newby… - JMIR Serious …, 2019 - games.jmir.org
Background: Novel strategies to promote physical activity (PA) in adolescence are required.
The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can …

Acute effect of virtual reality exercise bike games on college students' physiological and psychological outcomes

N Zeng, Z Pope, Z Gao - Cyberpsychology, Behavior, and Social …, 2017 - liebertpub.com
Commercially available virtual reality (VR) exercise systems are extensively used in many
health domains among clinical populations. However, evidence regarding the efficacy of this …

[HTML][HTML] Differences in brain activity and body movements between virtual reality and offline exercise: randomized crossover trial

HJ Kim, JW Lee, G Choi, J Huh, DH Han - JMIR Serious Games, 2023 - games.jmir.org
Background Virtual reality (VR) has been suggested to be effective at enhancing physical
exercises because of its immersive characteristics. However, few studies have quantitatively …

Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized …

JÁ Rubio-Arias, A Verdejo-Herrero… - Virtual Reality, 2024 - Springer
Objectives: To assess the potential of immersive virtual reality (IVR) in achieving moderate
exercise intensity, and 2) to examine the acute effects of two IVR exergame sessions …

[HTML][HTML] Handheld weights as an effective and comfortable way to increase exercise intensity of physical activity in virtual reality: empirical study

J Polechoński, A Zwierzchowska, Ł Makioła… - JMIR Serious …, 2022 - games.jmir.org
Background In recent years, there has been a growing interest in active virtual reality games
(AVRGs) that provide entertainment and encourage more physical activity (PA). Since …

Comparison of college students' blood pressure, perceived exertion, and psychosocial outcomes during virtual reality, exergaming, and traditional exercise: an …

DJ McDonough, ZC Pope, N Zeng, W Liu… - Games for Health …, 2020 - liebertpub.com
Objective: Integrating novel technologies, such as virtual reality (VR), into traditional
exercise apparatuses (eg, stationary bikes) may assist in promoting physical activity (PA) …

[HTML][HTML] The effects of acute virtual reality exergaming on mood and executive function: exploratory crossover trial

G Ochi, R Kuwamizu, T Fujimoto, K Ikarashi… - JMIR Serious …, 2022 - games.jmir.org
Background Virtual reality (VR) exergaming is a new intervention strategy to help humans
engage in physical activity to enhance mood. VR exergaming may improve both mood and …

[HTML][HTML] Exposure to “exergames” increases older adults' perception of the usefulness of technology for improving health and physical activity: a pilot study

ML Bird, B Clark, J Millar, S Whetton, S Smith - JMIR serious …, 2015 - games.jmir.org
Background: High rates of sedentary behaviors in older adults can lead to poor health
outcomes. However, new technologies, namely exercise-based videogames (“exergames”) …