Effects of virtual reality training using Xbox Kinect on balance, postural control, and functional independence in subjects with stroke

N Sultan, K Khushnood, S Qureshi, S Altaf… - Games for Health …, 2023 - liebertpub.com
Purpose: To determine the effects of virtual reality training using Xbox Kinect on balance,
postural control, and functional independence in subjects with stroke. Methods: The parallel …

[PDF][PDF] The effect of X box 360 kinect-virtual reality intervention on balance and gait training in stroke patient: An interventional study

NG Shobhana, S Rakholiya - Indian J Public Health Res Dev, 2020 - researchgate.net
Abstract Background: Kinect-based Virtual Reality training that includes auditory and visual
stimulation, feedback information, repetitions of the same motion that performing …

Effects of virtual reality training using Xbox Kinect on motor function in stroke survivors: a preliminary study

DS Park, DG Lee, K Lee, GC Lee - Journal of Stroke and Cerebrovascular …, 2017 - Elsevier
Background Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been
shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual …

The effect of a virtual reality game intervention on balance for patients with stroke: a randomized controlled trial

HC Lee, CL Huang, SH Ho, WH Sung - Games for health journal, 2017 - liebertpub.com
Objective: The aim of this study was to investigate the effects of virtual reality (VR) balance
training conducted using Kinect for Xbox® games on patients with chronic stroke. Materials …

Influence of Nintendo Wii Fit balance game on visual perception, postural balance, and walking in stroke survivors: a pilot randomized clinical trial

D Choi, W Choi, S Lee - Games for Health Journal, 2018 - liebertpub.com
Objective: Virtual reality training with the Wii Fit™ balance system provides visual and
auditory feedback for center of pressure movement and symmetric force distribution. This …

Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients

YS Bang, KH Son, HJ Kim - Journal of physical therapy science, 2016 - jstage.jst.go.jp
[Purpose] The purpose of this study is to investigate the effects of virtual reality training using
Nintendo Wii on balance and walking for stroke patients.[Subjects and Methods] Forty stroke …

Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships

G bin Song, E cho Park - Journal of physical therapy science, 2015 - jstage.jst.go.jp
[Purpose] The purpose of the study was to determine the effects of training using virtual
reality games on balance and gait ability, as well as the psychological characteristics of …

Additional effects of Xbox kinect training on upper limb function in chronic stroke patients: A randomized control trial

QU Ain, S Khan, S Ilyas, A Yaseen, I Tariq, T Liu… - Healthcare, 2021 - mdpi.com
Background: Xbox Kinect-based virtual reality, being a novel approach, has therapeutic
benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper …

Effectiveness of Wii-based rehabilitation in stroke: a randomized controlled study

AU Karasu, EB Batur… - Journal of …, 2018 - medicaljournalssweden.se
OBJECTIVE: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as
an adjunc-tive therapy to conventional rehabilitation in stroke patients. METHODS: During …

Effects of virtual reality combined with balance training on upper limb function, balance, and activities of daily living in persons with acute stroke: a preliminary study

MJ Jeon, JH Moon, H Cho - Physical therapy rehabilitation science, 2019 - koreascience.kr
Objective: The aim of this preliminary study was to investigate the effects of virtual reality
combined with balance training on upper limb function, balance, and activities of daily living …