Semiotics of virtual reality as a communication process
BR Barricelli, D Gadia, A Rizzi… - Behaviour & Information …, 2016 - Taylor & Francis
… Here, we aim at analysing virtual reality (VR) from the semiotics point of view, starting
from the classic works in the field. Central in Peirce's studies is the relationship between the …
from the classic works in the field. Central in Peirce's studies is the relationship between the …
[PDF][PDF] 3D modelling and virtual reality for the archaeological research and museum communication of cultural heritage
S Hermon - Museum and the Internet, 2008 - public-repository.epoch-net.org
… and communication of Cultural Heritage, as … communication process of a scientific result,
ie the scientific research itself, which, as argued in this paper, can greatly gain by adopting VR …
ie the scientific research itself, which, as argued in this paper, can greatly gain by adopting VR …
" Talking without a Voice" Understanding Non-verbal Communication in Social Virtual Reality
… online games and 2D/3D virtual worlds has been a long … to explore how non-verbal
communication can be supported in more … non-verbal communication in social virtual reality (VR). …
communication can be supported in more … non-verbal communication in social virtual reality (VR). …
Art, Culture, Communication & Virtual Reality: A Review of the Tisea Symposia
R Archee - Media Information Australia, 1993 - journals.sagepub.com
… workshop was subtitled Virtual Reality in Perspective, and consisted of presentations from
both practitioners of virtual reality (VR) and related media experts. VR these days is very much …
both practitioners of virtual reality (VR) and related media experts. VR these days is very much …
[HTML][HTML] Virtual reality affordances for oral communication in English as a second language classroom: A literature review
A Yudintseva - Computers & Education: X Reality, 2023 - Elsevier
… Virtual Reality for students’ oral communication … Cultural immersion and interactions with
the virtual reality content can help develop a positive attitude toward the target language culture…
the virtual reality content can help develop a positive attitude toward the target language culture…
Virtual reality and captured reality for cultural landscape communication
D Calisi, S Botta - The International Archives of the …, 2022 - isprs-archives.copernicus.org
… platform for immersive virtual reality called The Hidden … virtual reality (VR) cultural heritage
experience on a local scale, embodied in a transmedia storytelling approach to showcase VR …
experience on a local scale, embodied in a transmedia storytelling approach to showcase VR …
Enhancing EFL students' intracultural learning through virtual reality
… Toward this goal, this paper explores how instructional approaches employing Virtual Reality
(VR) can allow students to gain and broaden their cultural knowledge through experiences …
(VR) can allow students to gain and broaden their cultural knowledge through experiences …
Experience design, virtual reality and media hybridization for the digital communication inside museums
E Pietroni - Applied System Innovation, 2019 - mdpi.com
… The section concludes with a definition of Virtual Reality that … In fact, in the field of digital
cultural heritage virtual reality … importance of narration in cultural communication, and they are …
cultural heritage virtual reality … importance of narration in cultural communication, and they are …
[HTML][HTML] Language learning through conversation envisioning in virtual reality: a sociocultural approach
MS Mirzaei, Q Zhang, S Van der Struijk… - Future-proof CALL …, 2018 - books.google.com
… different cultural backgrounds, … culture to the conversation even when using a foreign
language (Lado, 1964). This transfer effect can lead to interesting cross-cultural communications as …
language (Lado, 1964). This transfer effect can lead to interesting cross-cultural communications as …
[PDF][PDF] From CVR to CVRO: The past, present, and future of cultural virtual reality
B Frischer, F Niccolucci, NS Ryan… - BAR International …, 2002 - academia.edu
… ) attributes to virtual reality any or all of the following characteristics: simulation, interaction,
artificiality, immersion, telepresence, full-body immersion, and networked communications. In …
artificiality, immersion, telepresence, full-body immersion, and networked communications. In …