Gaming for multiliteracies: video games in a case study with primary school students to enhance information, visual and media literacies
E Cruz-Palacios… - Information Literacy in …, 2019 - Springer
Objectives: The aims of this study were to evaluate the effectiveness of video games when
learning multiliteracies competences, study how to use video games on educational …
learning multiliteracies competences, study how to use video games on educational …
Gaming for Multiliteracies: Video Games in a Case Study with Primary School Students to Enhance Information, Visual and Media Literacies
E Cruz-Palacios, MÁM García-Quismondo - The Sixth European Conference on … - core.ac.uk
Objectives The aims are to:• Evaluate the effectiveness of video games when learning
information, visual and media literacies competences;• study how to use video games on …
information, visual and media literacies competences;• study how to use video games on …
Gaming for Multiliteracies: Video Games in a Case Study with Primary School Students to Enhance Information, Visual and Media Literacies
E Cruz-Palacios… - The Sixth European … - researchportal.helsinki.fi
Objectives The aims are to:• Evaluate the effectiveness of video games when learning
information, visual and media literacies competences;• study how to use video games on …
information, visual and media literacies competences;• study how to use video games on …
Gaming for Multiliteracies: Video Games in a Case Study with Primary School Students to Enhance Information, Visual and Media Literacies
E Cruz-Palacios, MÁM García-Quismondo - The Sixth European … - helda.helsinki.fi
Objectives The aims are to:• Evaluate the effectiveness of video games when learning
information, visual and media literacies competences;• study how to use video games on …
information, visual and media literacies competences;• study how to use video games on …
Gaming for Multiliteracies: Video Games in a Case Study with Primary School Students to Enhance Information, Visual and Media Literacies
E Cruz-Palacios, MÁM García-Quismondo - The Sixth European Conference … - academia.edu
The competence-based 21st Century Education and pedagogical potential of video games
are analyzed from a Multiliteracies perspective. A program aimed at primary school students …
are analyzed from a Multiliteracies perspective. A program aimed at primary school students …
Gaming for multiliteracies: video games in a case study with primary school students to enhance information, visual and media literacies
E Cruz-Palacios, MÁ Marzal García-Quismondo - 2019 - digital.csic.es
[Outcomes] Video games are effective didactic materials in increasing student motivation to
learn, understand complex ideas, and engage in projects. This program has helped students …
learn, understand complex ideas, and engage in projects. This program has helped students …
Gaming for Multiliteracies: Video Games in a Case Study with Primary School Students to Enhance Information, Visual and Media Literacies
E Cruz-Palacios, MÁM García-Quismondo - The Sixth European … - helda.helsinki.fi
Objectives The aims are to:• Evaluate the effectiveness of video games when learning
information, visual and media literacies competences;• study how to use video games on …
information, visual and media literacies competences;• study how to use video games on …