A VR game-based system for multimodal emotion data collection

C Bassano, G Ballestin, E Ceccaldi… - Proceedings of the 12th …, 2019 - dl.acm.org
Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2019dl.acm.org
The rising popularity of learning techniques in data analysis has recently led to an increased
need of large-scale datasets. In this study, we propose a system consisting of a VR game
and a software platform designed to collect the player's multimodal data, synchronized with
the VR content, with the aim of creating a dataset for emotion detection and recognition. The
game was implemented ad-hoc in order to elicit joy and frustration, following the emotion
elicitation process described by Roseman's appraisal theory. In this preliminary study, 5 …
The rising popularity of learning techniques in data analysis has recently led to an increased need of large-scale datasets. In this study, we propose a system consisting of a VR game and a software platform designed to collect the player’s multimodal data, synchronized with the VR content, with the aim of creating a dataset for emotion detection and recognition. The game was implemented ad-hoc in order to elicit joy and frustration, following the emotion elicitation process described by Roseman’s appraisal theory. In this preliminary study, 5 participants played our VR game along with pre-existing ones and self-reported experienced emotions.
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