[PDF][PDF] Balancing three different foci in the design of serious games: Engagement, training objective and context

A Frank - Proceedings of DiGRA 2007 Conference: Situated Play, 2007 - dl.digra.org
Serious games aim to be both fun and playable games but at the same time be useful for a
non-entertainment purpose. This poses an interesting challenge to the design process; how
can we ensure that the design allows both for fun and engagement while at the same time
fulfilling the nonentertainment purpose? The game design for educational games (a branch
of serious games) is dependent on the topic (training objective) and under what
circumstances the game will be used. We propose a pragmatic design approach where …

[引用][C] Balancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context. sl, sn

A Frank - 2007
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