[PDF][PDF] Designing technologies for and with children: Theoretical reflections and a practical inquiry towards a co-design toolkit

M Van Mechelen - 2016 - documentserver.uhasselt.be
M Van Mechelen
2016documentserver.uhasselt.be
Giving those who are destined to use a product or service a critical role in its design is a core
tenet of the Participatory Design (PD) tradition. PD is characterized by a process of
reciprocal learning, co-realization, and the sharing of decision-making power among
relevant stakeholders in the design process, including envisioned users. PD practices often
incorporate generative techniques, such as co-design, which enable participants to
externalize and embody their thoughts and ideas by the act of making artifacts. In the Child …
Summary
Giving those who are destined to use a product or service a critical role in its design is a core tenet of the Participatory Design (PD) tradition. PD is characterized by a process of reciprocal learning, co-realization, and the sharing of decision-making power among relevant stakeholders in the design process, including envisioned users. PD practices often incorporate generative techniques, such as co-design, which enable participants to externalize and embody their thoughts and ideas by the act of making artifacts.
In the Child Computer Interaction (CCI) community, children are often involved passively in the design of technology (eg as testers). Through the growing use of PD practices, children have become active contributors to the design process, co-determining the direction and the final design outcome. However, two particular issues are insufficiently addressed in the CCI community.
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