Everybody dance now: tensions between participation and performance in interactive public installations
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015•dl.acm.org
In this paper, we report on Encounters, an interactive public installation that provides a basis
for studying the effect of dance performances on the emergence of creative, social
experiences. Based on observations and interviews with dancers and participants, we
identified a range of tensions that arise from integrating a staged performance with
participatory interaction. These tensions occurred among both participants and performers,
and influenced the social and performative experience. Based on our analysis, we propose …
for studying the effect of dance performances on the emergence of creative, social
experiences. Based on observations and interviews with dancers and participants, we
identified a range of tensions that arise from integrating a staged performance with
participatory interaction. These tensions occurred among both participants and performers,
and influenced the social and performative experience. Based on our analysis, we propose …
In this paper, we report on Encounters, an interactive public installation that provides a basis for studying the effect of dance performances on the emergence of creative, social experiences. Based on observations and interviews with dancers and participants, we identified a range of tensions that arise from integrating a staged performance with participatory interaction. These tensions occurred among both participants and performers, and influenced the social and performative experience. Based on our analysis, we propose several strategies to smoothen the integration of performative and participatory interaction. These strategies reconsider the role of the interactive installation, the effect of digital cues that draw on existing conventions, and mechanisms to direct gaze. We believe our findings and strategies are valuable to HCI researchers and performative artists seeking to design for public participation in interactive experiences.
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