Gamified and persuasive systems as behavior change agents for health and wellness

DL Kappen, R Orji - XRDS: Crossroads, The ACM Magazine for Students, 2017 - dl.acm.org
… Research has shown extrinsic rewards may undermine the benefit of healthy behavior by
trivializing it [4]. Therefore, it’s necessary gamified and persuasive system designers
explore more ways of tapping into the power of intrinsic rewards to promote behavior
change. Competition and Social Comparison. Similarly, designers have also used
competition and comparison to motivate … Design strategies for gamified health and
wellness systems must encourage self-empowerment and self-regulation, challenge …

[引用][C] Gamified and persuasive systems as behavior change agents for health and wellness. XRDS Crossroads, ACM Mag. Students. 24, 52–55 (2017)

DL Kappen, R Orji
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