Gamifying research: Strategies, opportunities, challenges, ethics
Proceedings of the 33rd annual ACM conference extended abstracts on human …, 2015•dl.acm.org
From social sciences to biology and physics, gamified systems and games are increasingly
being used as contexts and tools for research: as" petri dishes" for observing macro-social
and economic dynamics; as sources of" big" and/or ecologically valid user behavior and
health data; as crowdsourcing tools for research tasks; or as a means to motivate eg survey
completion. However, this gamification of research comes with significant ethical
ramifications. This workshop therefore explores opportunities, challenges, best practices …
being used as contexts and tools for research: as" petri dishes" for observing macro-social
and economic dynamics; as sources of" big" and/or ecologically valid user behavior and
health data; as crowdsourcing tools for research tasks; or as a means to motivate eg survey
completion. However, this gamification of research comes with significant ethical
ramifications. This workshop therefore explores opportunities, challenges, best practices …
From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic dynamics; as sources of "big" and/or ecologically valid user behavior and health data; as crowdsourcing tools for research tasks; or as a means to motivate e.g. survey completion. However, this gamification of research comes with significant ethical ramifications. This workshop therefore explores opportunities, challenges, best practices, and ethical issues arising from different strategies of gamifying research.
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