Influence of interactivity and social environments on user experience and social acceptability in virtual reality
Nowadays, Virtual Reality (VR) technology can be potentially used everywhere through
wearable head-mounted displays. Nevertheless, it is still uncommon to see VR devices used
in public settings. In these contexts, unaware bystanders in the surroundings might influence
the User Experience (UX) and create concerns about the social acceptability of this
technology. The user acts in a Social Environment (SE), characterized by surrounding
people's number, proximity, and behavior. Simultaneously, VR applications often require a …
wearable head-mounted displays. Nevertheless, it is still uncommon to see VR devices used
in public settings. In these contexts, unaware bystanders in the surroundings might influence
the User Experience (UX) and create concerns about the social acceptability of this
technology. The user acts in a Social Environment (SE), characterized by surrounding
people's number, proximity, and behavior. Simultaneously, VR applications often require a …
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