Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics.

HA Nguyen, X Hou, J Stamper, BM McLaren - International Educational Data …, 2020 - ERIC
International Educational Data Mining Society, 2020ERIC
A challenge in digital learning games is assessing students' learning behaviors, which are
often intertwined with game behaviors. How do we know whether students have learned
enough or needed more practice at the end of their game play? To answer this question, we
performed post hoc analyses on a prior study of the game" Decimal Point," which teaches
decimal numbers and decimal operations to middle school students. Using Bayesian
Knowledge Tracing, we found that students had the most difficulty with mastering the …
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point," which teaches decimal numbers and decimal operations to middle school students. Using Bayesian Knowledge Tracing, we found that students had the most difficulty with mastering the number line and sorting skills, but also tended to over-practice the skills they had previously mastered. In addition, using students' survey responses and in-game measurements, we identified the best feature sets to predict test scores and self-reported enjoyment. Analyzing these features and their connections with learning outcomes and enjoyment yielded useful insights into areas of improvement for the game. We conclude by highlighting the need for combining
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