The RAGE software asset model and metadata model

A Georgiev, A Grigorov, B Bontchev, P Boytchev… - Serious Games: Second …, 2016 - Springer
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD …, 2016Springer
Software assets are key output of the RAGE project and they can be used by applied game
developers to enhance the pedagogical and educational value of their games. These
software assets cover a broad spectrum of functionalities–from player analytics including
emotion detection to intelligent adaptation and social gamification. In order to facilitate
integration and interoperability, all of these assets adhere to a common model, which
describes their properties through a set of metadata. In this paper the RAGE asset model …
Abstract
Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions – technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.
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