The culture of gamework
A Kerr - 2011 - mural.maynoothuniversity.ie
… feminism‟, the representation of women in the US and UK … experienced older staff tend to
leave the industry. What research we … negatively on the culture and experience of gamework. …
leave the industry. What research we … negatively on the culture and experience of gamework. …
The gamework
JE Ruggill, KS McAllister… - … and Critical/Cultural …, 2004 - Taylor & Francis
… We will use the concept of the gamework to depict a computer‐game experience that includes
the … In short, we will delineate the neologism as a way to theorize computer games as …
the … In short, we will delineate the neologism as a way to theorize computer games as …
The business and culture of digital games: Gamework and gameplay
A Kerr - 2006 - torrossa.com
… cially political economy of the media, cultural studies, and sociology – in particular the sociology
of … the cultures and processes of production in the PC and the console sub-sectors of the …
of … the cultures and processes of production in the PC and the console sub-sectors of the …
[图书][B] Game work: Language, power, and computer game culture
KS McAllister - 2004 - books.google.com
… 1 of Game Work I offer a glimpse into the … the areas in culture where computer games have
both catalyzed transformative effects and have themselves been transformed by these cultural …
both catalyzed transformative effects and have themselves been transformed by these cultural …
Studying game development cultures
O Sotamaa - Games and Culture, 2021 - journals.sagepub.com
… Second, we take a look at the working cultures within the industry by discussing issues such
as crunch time, precariousness, and work–life balance. Third, we move on to explore studio …
as crunch time, precariousness, and work–life balance. Third, we move on to explore studio …
Independent gamework and identity: Problems and subjective nuances
O Guevara-Villalobos - Proceedings of DiGRA 2015 Conference, 2015 - dl.digra.org
… the politics and cultural features that inform different trajectories and approaches to independent
gamework. … the contested and varied nature of the independent developers’ identity. …
gamework. … the contested and varied nature of the independent developers’ identity. …
The cultural field of video game production in Australia
B Keogh - Games and Culture, 2021 - journals.sagepub.com
… economic realities and strategies of these varied videogame makers also point to the fact
that gamework cannot be reduced to purely economic realities. As one participant put it: “if we …
that gamework cannot be reduced to purely economic realities. As one participant put it: “if we …
The Case of This War of Mine: A Production Studies Perspective on Moral Game Design
… Our aim is to highlight the importance of the designer context (gamework) and designers’
perspectives as a dimension not included in existing research on morally complex gameplay. …
perspectives as a dimension not included in existing research on morally complex gameplay. …
Migrated/ing game work: A case study of Korean game expats in Finland
S Park - CEUR Workshop Proceedings, 2021 - research.aalto.fi
… and the concept of games outside of their cultural realm to better align future game creators
with the reality of the game work in the pluralistic contemporary society that we are living in. …
with the reality of the game work in the pluralistic contemporary society that we are living in. …
'Weekends became something other people did': Understanding and intervening in the habitus of video game crunch
… that normalize crunch, to the extent that it becomes a standard part of gamework’s habitus. …
aspects of crunch culture, such as the discourses that circulate within the game industry, we …
aspects of crunch culture, such as the discourses that circulate within the game industry, we …