The new role of gaming: How games move outside entertainment

A Frank, N Lundblad - Entertainment Computing: Technologies and …, 2003 - Springer
The potentials of using games and gaming for other purposes than just entertainment are
very promising. While today initiatives mainly are focusing on the learning capabilities of
games and gaming there are many other potential uses. This new use focuses on combining
the advantages of gaming (motivation, stimulation and engagement) while in the same time
solving different “serious” and time critical tasks. But along with promises comes economic
and cultural differences between the game industry (the developers) and the traditional …

[引用][C] The New Role of Gaming. How Games Move Outside Entertainment. Entertainment Computing: Technologies and Applications

A Frank, N Lundblad - Proceedings of IFIP First International Workshop on …, 2002
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