Towards personality-driven persuasive health games and gamified systems

R Orji, LE Nacke, C Di Marco - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
R Orji, LE Nacke, C Di Marco
Proceedings of the 2017 CHI conference on human factors in computing systems, 2017dl.acm.org
Persuasive games and gamified systems are effective tools for motivating behavior change
using various persuasive strategies. Research has shown that tailoring these systems can
increase their efficacy. However, there is little knowledge on how game-based persuasive
systems can be tailored to individuals of various personality traits. To advance research in
this area, we conducted a large-scale study of 660 participants to investigate how different
personalities respond to various persuasive strategies that are used in persuasive health …
Persuasive games and gamified systems are effective tools for motivating behavior change using various persuasive strategies. Research has shown that tailoring these systems can increase their efficacy. However, there is little knowledge on how game-based persuasive systems can be tailored to individuals of various personality traits. To advance research in this area, we conducted a large-scale study of 660 participants to investigate how different personalities respond to various persuasive strategies that are used in persuasive health games and gamified systems. Our results reveal that people's personality traits play a significant role in the perceived persuasiveness of different strategies. Conscientious people tend to be motivated by goal setting, simulation, self-monitoring and feedback; people who are more open to experience are more likely to be demotivated by rewards, competition, comparison, and cooperation. We contribute to the CHI community by offering design guidelines for tailoring persuasive games and gamified designs to a particular group of personalities.
ACM Digital Library
以上显示的是最相近的搜索结果。 查看全部搜索结果