Utilisation of video game physics techniques in real time simulation of the wheel rail interface for predicted derailment of rail vehicles
15th International Conference on Intelligent Games and Simulation …, 2014•eprints.ncl.ac.uk
Abstract© 2014 EUROSIS-ETI. We apply real time physics techniques from video game
development to the simulation of rail vehicles for rapid analysis of the stability of the wheel
rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a
spline-based approach to approximate the gravitational stiffness force. We compare our
simulation to results achieved from solving the Nadal equation for a range of rail vehicle
speeds. We extend the technique to multiple railway bogies, and use the simulation to …
development to the simulation of rail vehicles for rapid analysis of the stability of the wheel
rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a
spline-based approach to approximate the gravitational stiffness force. We compare our
simulation to results achieved from solving the Nadal equation for a range of rail vehicle
speeds. We extend the technique to multiple railway bogies, and use the simulation to …
Abstract
© 2014 EUROSIS-ETI. We apply real time physics techniques from video game development to the simulation of rail vehicles for rapid analysis of the stability of the wheel rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a spline-based approach to approximate the gravitational stiffness force. We compare our simulation to results achieved from solving the Nadal equation for a range of rail vehicle speeds. We extend the technique to multiple railway bogies, and use the simulation to gather data on flange collisions. As we use a physics library and techniques designed for real time gaining, our results are achieved considerably more quickly than rail industry standard simulations, allowing for multiple scenarios to be modelled and analysed.
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