VR outreach and meat reduction advocacy: The role of presence, empathic concern and speciesism in predicting meat reduction intentions
Appetite, 2021•Elsevier
The industrial farming and slaughtering of animals may be considered one of the most
pressing ethical problems of our time, yet consumers remain empathically disconnected
from food animals and continue to eat meat. Therefore, animal advocacy groups have
started using virtual reality (VR) outreach to promote consumers' concern for food animals
and persuade them to eat less meat. In this study, we examined whether a short 360°
documentary depicting the life cycle of factory farmed pigs (from their lives on the farm to …
pressing ethical problems of our time, yet consumers remain empathically disconnected
from food animals and continue to eat meat. Therefore, animal advocacy groups have
started using virtual reality (VR) outreach to promote consumers' concern for food animals
and persuade them to eat less meat. In this study, we examined whether a short 360°
documentary depicting the life cycle of factory farmed pigs (from their lives on the farm to …
Abstract
The industrial farming and slaughtering of animals may be considered one of the most pressing ethical problems of our time, yet consumers remain empathically disconnected from food animals and continue to eat meat. Therefore, animal advocacy groups have started using virtual reality (VR) outreach to promote consumers' concern for food animals and persuade them to eat less meat. In this study, we examined whether a short 360° documentary depicting the life cycle of factory farmed pigs (from their lives on the farm to their death in the slaughterhouse) experienced in a VR format versus in a regular video format increases participants’ intentions to eat less meat via an increased feeling of presence and empathic concern. Using a single factor experimental design, we randomly allocated participants (n = 84 after data-cleaning) to answer a questionnaire following one of both conditions (VR versus video documentary, each n = 42). Results confirmed our hypothesized serial mediation model; VR (versus video) had a positive influence on presence and additionally on empathic concern, leading to higher intentions of reduced meat consumption among participants. Yet, VR (versus video) also had a direct, negative effect on empathy when controlling for presence, so no total effect of medium format on intentions to reduce meat could be found. This counter-effect of VR on empathic concern could be explained by an increased level of speciesism among participants exposed to the VR (versus video) documentary, a finding that is consistent with prior literature on speciesism, cognitive dissonance and dissociation, and requires further confirmatory investigation. Limitations and implications for theory and practice of the study are considered.
Elsevier
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