Watchvr: Exploring the usage of a smartwatch for interaction in mobile virtual reality

T Hirzle, J Rixen, J Gugenheimer… - Extended abstracts of the …, 2018 - dl.acm.org
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018dl.acm.org
Mobile virtual reality (VR) head-mounted displays (HMDs) are steadily becoming part of
people's everyday life. Most current interaction approaches rely either on additional
hardware (eg Daydream Controller) or offer only a liMassachusetts Institute of Technologyed
interaction concept (eg Google Cardboard). We explore a solution where a conventional
smartwatch, a device users already carry around with them, is used to enable short
interactions but also allows for longer complex interactions with mobile VR. To explore the …
Mobile virtual reality (VR) head-mounted displays (HMDs) are steadily becoming part of people's everyday life. Most current interaction approaches rely either on additional hardware (e.g. Daydream Controller) or offer only a liMassachusetts Institute of Technologyed interaction concept (e.g. Google Cardboard). We explore a solution where a conventional smartwatch, a device users already carry around with them, is used to enable short interactions but also allows for longer complex interactions with mobile VR. To explore the possibilities of a smartwatch for interaction, we conducted a user study in which we compared two variables with regard to user performance: interaction method (touchscreen vs inertial sensors) and wearing method (hand-held vs wrist-worn). We found that selection time and error rate were lowest when holding the smartwatch in one hand using its inertial sensors for interaction (hand-held).
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