Carvr: Enabling in-car virtual reality entertainment
P Hock, S Benedikter, J Gugenheimer… - Proceedings of the 2017 …, 2017 - dl.acm.org
Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly
immersive entertainment whilst being in a mobile scenario. Long commute times make …
immersive entertainment whilst being in a mobile scenario. Long commute times make …
I am the passenger: how visual motion cues can influence sickness for in-car VR
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for
the first time. Immersive HMDs are becoming everyday consumer items and, as they offer …
the first time. Immersive HMDs are becoming everyday consumer items and, as they offer …
Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …
symptoms that are similar to motion sickness, and has been one of the major user …
Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …
and are currently becoming part of the living room entertainment. Current VR systems focus …
Driving with the fishes: Towards calming and mindful virtual reality experiences for the car
We present the use of in-car virtual reality (VR) as a way to create calm, mindful experiences
for passengers and, someday, autonomous vehicle occupants. Specifically, we describe a …
for passengers and, someday, autonomous vehicle occupants. Specifically, we describe a …
Evaluating VR driving simulation from a player experience perspective
The majority of HCI research in the field of automotive interfaces and driver-vehicle
interaction is conducted utilizing driving simulators. High-fidelity simulators are expensive; in …
interaction is conducted utilizing driving simulators. High-fidelity simulators are expensive; in …
The impact of olfactory and wind stimuli on 360 videos using head-mounted displays
Consuming 360 audiovisual content using a Head-Mounted Display (HMD) has become a
standard feature for Immersive Virtual Reality (IVR). However, most applications rely only on …
standard feature for Immersive Virtual Reality (IVR). However, most applications rely only on …
Planevr: Social acceptability of virtual reality for aeroplane passengers
JR Williamson, M McGill, K Outram - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …
themselves in a virtual world. Although escape may not be realistic or acceptable in many …
Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus
are inaccessible for blind or low vision users. We examine the use of a novel white cane …
are inaccessible for blind or low vision users. We examine the use of a novel white cane …
Virtual reality sickness mitigation methods: A comparative study in a racing game
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …