Carvr: Enabling in-car virtual reality entertainment

P Hock, S Benedikter, J Gugenheimer… - Proceedings of the 2017 …, 2017 - dl.acm.org
Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly
immersive entertainment whilst being in a mobile scenario. Long commute times make …

I am the passenger: how visual motion cues can influence sickness for in-car VR

M McGill, A Ng, S Brewster - Proceedings of the 2017 chi conference on …, 2017 - dl.acm.org
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for
the first time. Immersive HMDs are becoming everyday consumer items and, as they offer …

Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices

SH Liu, NH Yu, L Chan, YH Peng… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …

Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users

J Gugenheimer, E Stemasov, J Frommel… - Proceedings of the 2017 …, 2017 - dl.acm.org
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …

Driving with the fishes: Towards calming and mindful virtual reality experiences for the car

PE Paredes, S Balters, K Qian, EL Murnane… - Proceedings of the …, 2018 - dl.acm.org
We present the use of in-car virtual reality (VR) as a way to create calm, mindful experiences
for passengers and, someday, autonomous vehicle occupants. Specifically, we describe a …

Evaluating VR driving simulation from a player experience perspective

M Walch, J Frommel, K Rogers, F Schüssel… - Proceedings of the …, 2017 - dl.acm.org
The majority of HCI research in the field of automotive interfaces and driver-vehicle
interaction is conducted utilizing driving simulators. High-fidelity simulators are expensive; in …

The impact of olfactory and wind stimuli on 360 videos using head-mounted displays

D Narciso, M Melo, J Vasconcelos-Raposo… - ACM Transactions on …, 2020 - dl.acm.org
Consuming 360 audiovisual content using a Head-Mounted Display (HMD) has become a
standard feature for Immersive Virtual Reality (IVR). However, most applications rely only on …

Planevr: Social acceptability of virtual reality for aeroplane passengers

JR Williamson, M McGill, K Outram - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …

Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds

AF Siu, M Sinclair, R Kovacs, E Ofek, C Holz… - Proceedings of the …, 2020 - dl.acm.org
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus
are inaccessible for blind or low vision users. We examine the use of a novel white cane …

Virtual reality sickness mitigation methods: A comparative study in a racing game

R Shi, HN Liang, Y Wu, D Yu, W Xu - … of the ACM on Computer Graphics …, 2021 - dl.acm.org
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …