[HTML][HTML] Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review
P Jerčić, V Sundstedt - Entertainment Computing, 2019 - Elsevier
Evidence shows that emotions critically influence human decision-making. Therefore,
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …
A biofeedback game for training arousal regulation during a stressful task: The space investor
O Hilborn, H Cederholm, J Eriksson… - … NV, USA, July 21-26, 2013 …, 2013 - Springer
Emotion regulation is a topic that has considerable impact in our everyday lives, among
others emotional biases that affect our decision making. A serious game that was built in …
others emotional biases that affect our decision making. A serious game that was built in …
Videogames for emotion regulation: a systematic review
Introduction: Emotion regulation (ER) supports multiple individual functions and promotes
mental health and wellbeing. Among the tools that may be used to help people in managing …
mental health and wellbeing. Among the tools that may be used to help people in managing …
Keep calm and aim for the head: Biofeedback-controlled dynamic difficulty adjustment in a horror game
P Moschovitis, A Denisova - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Who said that violent video games cannot promote calm behavior? Could we reverse
engineer the difficulty system of a horror game to encourage the player to stay calm as …
engineer the difficulty system of a horror game to encourage the player to stay calm as …
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
Research on financial decision-making shows that traders and investors with high emotion
regulation capabilities perform better in trading. But how can the others learn to regulate …
regulation capabilities perform better in trading. But how can the others learn to regulate …
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
To understand the impact of emotionally driven games on player experience, we developed
a procedural horror game (Vanish) capable of run-time level, asset, and event generation …
a procedural horror game (Vanish) capable of run-time level, asset, and event generation …
A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games
B Mostefai, A Balla, P Trigano - Cognitive Systems Research, 2019 - Elsevier
Emotions have a major role in the player-game interaction. In serious games playing
contexts, real-time assessment of the player's emotional state is crucially important to enable …
contexts, real-time assessment of the player's emotional state is crucially important to enable …
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder
YK Heng, JSY Liew… - International …, 2023 - journal.seriousgamessociety.org
Games have shown successful intervention outcomes and can be used to complement the
treatment of anxiety disorders. However, current serious game solutions are designed to be …
treatment of anxiety disorders. However, current serious game solutions are designed to be …
An empirical study of players' emotions in VR racing games based on a dataset of physiological data
A video game is an interactive software able to arouse intense emotions in players.
Consequentially, different theories have been proposed to understand which game aspects …
Consequentially, different theories have been proposed to understand which game aspects …
Designing and utilizing biofeedback games for emotion regulation: The case of nevermind
Biofeedback games have the potential to make gaming a deeply personal experience by
linking the gamespace to each player's physiological state. First, this paper describes the …
linking the gamespace to each player's physiological state. First, this paper describes the …
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