The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games

P Jerčić - 2019 - diva-portal.org
Emotions are thought to be one of the key factors that critically influence human decision–
making. Emotion–regulation can help to mitigate emotion–related decision biases and …

[HTML][HTML] Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review

P Jerčić, V Sundstedt - Entertainment Computing, 2019 - Elsevier
Evidence shows that emotions critically influence human decision-making. Therefore,
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …

A Serious Game for Training in Emotion Regulation: From Design to Evaluation

O Hilborn - 2015 - diva-portal.org
Games are often used as training devices in various tasks, but proper biofeedback is more
seldom used. Within an EU project it was explored how biofeedback games can target …

Rising to the challenge: an emotion-driven approach toward adaptive serious games

C Schrader, J Brich, J Frommel, V Riemer… - Serious Games and …, 2017 - Springer
Serious games are steadily becoming a powerful tool for educational purposes as their
challenging characteristics are suggested to make them particularly appealing to learn with …

[PDF][PDF] A Design Exploration of Affective Gaming

RB Robinson - 2022 - harvest.usask.ca
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers began to explore its potential to enhance and understand …

Keep calm and aim for the head: Biofeedback-controlled dynamic difficulty adjustment in a horror game

P Moschovitis, A Denisova - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Who said that violent video games cannot promote calm behavior? Could we reverse
engineer the difficulty system of a horror game to encourage the player to stay calm as …

Automatic emotional balancing in game design: use of emotional response to increase player immersion

W Dworak, E Filgueiras, J Valente - … Conference, DUXU 2020, Held as Part …, 2020 - Springer
This research aims to propose a theoretical model for the automatic balancing of games
using the emotional state of the players. When launching a new game on the market …

Guided emotional state regulation: understanding and shaping players' affective experiences in digital games

P Nogueira, R Rodrigues, E Oliveira… - Proceedings of the AAAI …, 2013 - ojs.aaai.org
Designing adaptive games for individual emotional experiences is a tricky task, especially
when detecting a player's emotional state in real time requires physiological sensing …

A taxonomy of learner-player's emotions in serious games

A Hamrouni, F Bendella - International …, 2023 - journal.seriousgamessociety.org
The future of video games lies in Affective Games, as the future of learning lies in Affective
Learning that due to the proven role of human emotions in how we think and behave. The …

Understanding Emotional Experience in Video Games: A Psychophysiological Investigation

Y Cao - Extended Abstracts of the 2022 Annual Symposium on …, 2022 - dl.acm.org
Players' affective states during gameplay are hard to assess and distinguish due to the
highly dynamic and uncertain nature of video games. While understanding the player's …