[HTML][HTML] Factors associated with sustained exergaming: longitudinal investigation

EK O'Loughlin, TA Barnett, JJ McGrath… - JMIR Serious …, 2019 - games.jmir.org
Background: Exergaming is technology-driven physical activity (PA) which, unlike traditional
video game play, requires that participants be physically active to play the game …

[HTML][HTML] Development and validation of the reasons to Exergame (RTEX) scale in Young adults: exploratory factors analysis

E O'Loughlin, CM Sabiston, L Kakinami… - JMIR Serious …, 2020 - games.jmir.org
Background: Exergaming is associated with positive health benefits; however, little is known
about what motivates young people to exergame. Objective: This study aimed to develop a …

[HTML][HTML] Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot …

A Goncalves, F Lespiau, G Briet… - JMIR Serious …, 2024 - games.jmir.org
Background There is ample evidence that most children do not perform enough physical
activity (PA). To address this major public health problem, the French government …

[HTML][HTML] The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study

EK O'Loughlin, CM Sabiston, RH O'Rourke… - JMIR serious …, 2023 - games.jmir.org
Background Exergaming may be an important option to support an active lifestyle, especially
during pandemics. Objective Our objectives were (1) to explore whether change in …

[HTML][HTML] Measured and perceived exercise intensity during the performance of single-task, cognitive-motor dual-task, and exergame training: Transversal study

M Gallou-Guyot, A Perrochon, R Marie… - JMIR Serious …, 2023 - games.jmir.org
Background: The physical and cognitive loads borne during exergaming may differ from
more conventional cognitive-motor dual-task trainings. Objective: The aim of this pilot …

Exergaming in youth

JR Best - Zeitschrift für Psychologie, 2015 - econtent.hogrefe.com
Exergaming (a portmanteau of “exercise” and “gaming”) is a relatively new genre of
interactive video gaming that stimulates an active, whole-body gaming experience …

[HTML][HTML] Development of a novel home-based Exergame with on-body feedback: usability study

A Schättin, J Pickles, D Flagmeier, B Schärer… - JMIR Serious …, 2022 - games.jmir.org
Background: With more than 1.4 billion adults worldwide classified as physically inactive,
physical inactivity is a public health crisis leading to an increased risk of cardiometabolic …

[HTML][HTML] A bowling exergame to improve functional capacity in older adults: co-design, development, and testing to compare the progress of playing alone versus …

JLADS Júnior, D Biduski, EA Bellei… - JMIR Serious …, 2021 - games.jmir.org
Background: Older people often do not meet the recommended levels of exercise required
to reduce functional decline. Social interaction is mentioned by this cohort as a reason for …

Physical activity and sociodemographic correlates of adolescent exergamers

DJ Barr-Anderson, B Cook, K Loth… - Journal of Adolescent …, 2018 - Elsevier
Purpose Exergame use (or active video games that promote physical activity [PA]) has the
potential to increase PA in youth, but there is a scarcity of information about PA of youth who …

[HTML][HTML] Exposure to “exergames” increases older adults' perception of the usefulness of technology for improving health and physical activity: a pilot study

ML Bird, B Clark, J Millar, S Whetton, S Smith - JMIR serious …, 2015 - games.jmir.org
Background: High rates of sedentary behaviors in older adults can lead to poor health
outcomes. However, new technologies, namely exercise-based videogames (“exergames”) …