Reliability of a Virtual Reality Tool for the Assessment of Concussion

F Dalansi - 2022 - search.proquest.com
Background: Virtual reality (VR) postural control and cognitive testing could be a promising
new way to evaluate and manage concussions. VR-based evaluations must be reliable and …

[HTML][HTML] Virtual reality in concussion management: from lab to clinic

FV Santos, F Yamaguchi, TA Buckley… - Journal of Clinical and …, 2020 - ncbi.nlm.nih.gov
The use of virtual reality (VR) technology continues to grow in the areas of clinical
assessment and rehabilitation. Both researchers and health-care providers are exploring …

Feasibility of virtual reality for assessment of neurocognitive, executive, and motor functions in concussion

SM Slobounov, WJ Sebastianelli, KM Newell - Concussions in Athletics …, 2014 - Springer
The purpose of the research presented in this chapter is to investigate if virtual reality (VR)
neurocognitive, executive, and motor function assessment tools are susceptible to practice …

Validation of a virtual reality balance module for use in clinical concussion assessment and management

EF Teel, SM Slobounov - Clinical Journal of Sport Medicine, 2015 - journals.lww.com
Objective: To determine the criterion and content validity of a virtual reality (VR) balance
module for use in clinical practice. Design: Retrospective, VR balance module completed by …

Determining sensitivity/specificity of virtual reality-based neuropsychological tool for detecting residual abnormalities following sport-related concussion.

E Teel, M Gay, B Johnson, S Slobounov - Neuropsychology, 2016 - psycnet.apa.org
Objective: Computer-based neuropsychological (NP) evaluation is an effective clinical tool
used to assess cognitive function which complements the clinical diagnosis of a concussion …

Differential sensitivity between a virtual reality balance module and clinically used concussion balance modalities

EF Teel, MR Gay, PA Arnett… - Clinical journal of sport …, 2016 - journals.lww.com
Objective: Balance assessments are part of the recommended clinical concussion
evaluation, along with computerized neuropsychological testing and self-reported symptoms …

Application of virtual reality graphics in assessment of concussion

S Slobounov, E Slobounov, K Newell - Cyberpsychology & behavior, 2006 - liebertpub.com
Abnormal balance in individuals suffering from traumatic brain injury (TBI) has been
documented in numerous recent studies. However, specific mechanisms causing balance …

[HTML][HTML] Game-based virtual reality canoe paddling training to improve postural balance and upper extremity function: a preliminary randomized controlled study of 30 …

MM Lee, KJ Lee, CH Song - Medical science monitor: international …, 2018 - ncbi.nlm.nih.gov
Background Virtual reality (VR) training with motion-controlled console games can be
incorporated into stroke rehabilitation programs. The use of a variety of gaming software can …

Virtual reality application for vestibular/ocular motor screening: current clinical protocol versus a novel prototype

P Pavilionis, IB Adhanom, R Moran, MR Taylor… - Sports …, 2024 - journals.sagepub.com
Background: Virtual reality (VR) has been explored to improve baseline and postinjury
assessments in sport-related concussion (SRC). Some experience symptoms related to VR …

Development of concussion evaluation tools using life-like virtual reality environments

Y Sawires, E Huang, A Gomes, K Fernandes… - HCI International 2018 …, 2018 - Springer
Concussions are a common type of traumatic brain injury that can have severe
consequences. They are often induced by sports injuries, car accidents, and even falls. The …