[图书][B] Transmedial narratology and contemporary media culture

JN Thon - 2016 - books.google.com
Narratives are everywhere--and since a significant part of contemporary media culture is
defined by narrative forms, media studies need a genuinely transmedial narratology. Against …

[图书][B] Handbook of narrative analysis

L Herman, B Vervaeck - 2019 - books.google.com
Stories are everywhere, from fiction across media to politics and personal identity.
Handbook of Narrative Analysis sorts out both traditional and recent narrative theories …

[图书][B] Literary gaming

A Ensslin - 2023 - books.google.com
A new analytical framework for understanding literary videogames, the literary-ludic
spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin …

[图书][B] The Cambridge introduction to postmodernism

B McHale - 2015 - books.google.com
The Cambridge Introduction to Postmodernism surveys the full spectrum of postmodern
culture-high and low, avant-garde and popular, famous and obscure-across a range of …

Interactive digital narrative

H Koenitz, G Ferri, M Haahr, D Sezen… - History, Theory and …, 2015 - api.taylorfrancis.com
The book is concerned with narrative in digital media that changes according to user input—
Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future …

[图书][B] Understanding interactive digital narrative: immersive expressions for a complex time

H Koenitz - 2023 - taylorfrancis.com
This remarkably clearly written and timely critical evaluation of core issues in the study and
application of interactive digital narrative (IDN) untangles the range of theories and …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

[图书][B] The ludic subject and the ludic self: Analyzing the 'i-in-the-gameworld'

D Vella - 2015 - pure.itu.dk
It is a defining quality of the category of games fitting under the label of the 'figure game'that
they not only establish a world to be explored and experienced, but also a subjective identity …

Video game characters. Theory and analysis

F Schröter, JN Thon - Diegesis, 2014 - diegesis.uni-wuppertal.de
This essay develops a method for the analysis of video game characters based on a
theoretical understanding of their medium-specific representation and the mental processes …

[PDF][PDF] How to interpret digital games? A hermeneutic guide in ten points, with references and bibliography

M Kłosiński - Game Studies, 2022 - researchgate.net
This article presents a short guide that illustrates a hermeneutic procedure for game
analysis. The guide has been divided into three parts. The first part delineates the …