[HTML][HTML] Effectiveness of using virtual reality–supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta …

J Chen, CK Or, T Chen - Journal of medical Internet research, 2022 - jmir.org
Background In recent years, efforts have been made to implement virtual reality (VR) to
support the delivery of poststroke upper extremity motor rehabilitation exercises. Therefore, it …

[HTML][HTML] Impact of virtual reality-based therapies on cognition and mental health of stroke patients: systematic review and meta-analysis

Q Zhang, Y Fu, Y Lu, Y Zhang, Q Huang, Y Yang… - Journal of medical …, 2021 - jmir.org
Background Stroke remains one of the major chronic illnesses worldwide that health care
organizations will need to address for the next several decades. Individuals poststroke are …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

[HTML][HTML] Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a …

SC Leong, YM Tang, FM Toh, KNK Fong - Journal of neuroengineering …, 2022 - Springer
Introduction Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are
emerging technologies in the field of stroke rehabilitation that have the potential to overcome …

Effect of specific over nonspecific VR-based rehabilitation on poststroke motor recovery: a systematic meta-analysis

M Maier, B Rubio Ballester, A Duff… - … and neural repair, 2019 - journals.sagepub.com
Background. Despite the rise of virtual reality (VR)-based interventions in stroke
rehabilitation over the past decade, no consensus has been reached on its efficacy. This …

[HTML][HTML] Serious games for upper limb rehabilitation after stroke: a meta-analysis

I Doumas, G Everard, S Dehem, T Lejeune - Journal of neuroengineering …, 2021 - Springer
Background Approximately two thirds of stroke survivors maintain upper limb (UL)
impairments and few among them attain complete UL recovery 6 months after stroke …

Game-based virtual reality interventions to improve upper limb motor function and quality of life after stroke: systematic review and meta-analysis

P Domínguez-Téllez, JA Moral-Muñoz… - Games for Health …, 2020 - liebertpub.com
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR)
technologies have led to its increased use in the rehabilitation of stroke patients. A …

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials

DB Mekbib, J Han, L Zhang, S Fang, H Jiang, J Zhu… - Brain injury, 2020 - Taylor & Francis
Background: Stroke is a major cause of life-long disability in adults, associated with poor
quality of life. Virtual reality (VR)-based therapy systems are known to be helpful in …

[HTML][HTML] Application of AR and VR in hand rehabilitation: A systematic review

MF Pereira, C Prahm, J Kolbenschlag, E Oliveira… - Journal of Biomedical …, 2020 - Elsevier
Background The human hand is the part of the body most frequently injured in work related
accidents, accounting for a third of all accidents at work and often involving surgery and long …

High force density textile electrostatic clutch

R Hinchet, H Shea - Advanced Materials Technologies, 2020 - Wiley Online Library
Clutches are key elements for blocking or coupling motion in wearable systems such as soft
exoskeletons, haptic clothing, and rehabilitation equipment. Electrostatic clutches …